cocos2d-x
2.2.3-gd2.113-rev1ec524e
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Base class actions that do have a finite time duration. More...
#include <CCAction.h>
Public Member Functions | |
CCFiniteTimeAction () | |
ctor More... | |
virtual | ~CCFiniteTimeAction () |
NA NA. More... | |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
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CCAction (void) | |
ctor More... | |
virtual | ~CCAction (void) |
NA NA. More... | |
const char * | description () |
NA NA. More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
void | setTag (int nTag) |
void | setSpeedMod (float mod) |
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CCObject (void) | |
virtual | ~CCObject (void) |
NA. More... | |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
CCObject (const CCObject &) | |
CCObject & | operator= (const CCObject &) |
virtual void | encodeWithCoder (DS_Dictionary *) |
virtual bool | canEncode () |
CCObjectType | getObjType () const |
void | setObjType (CCObjectType) |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Protected Attributes | |
float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
float | m_fSpeedMod |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
int | m_nTag |
int | m_eObjType |
unsigned int | m_uObjectIdxInArray |
Additional Inherited Members | |
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static CCAction * | create () |
Create an action. More... | |
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static CCObject * | createWithCoder (DS_Dictionary *) |
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unsigned int | m_uID |
int | m_nLuaID |
Base class actions that do have a finite time duration.
Possible actions:
Infinite time actions are valid
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inline |
ctor
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inlinevirtual |
NA NA.
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inline |
get duration in seconds of the action
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virtual |
returns a reversed action
Reimplemented in CCActionCamera, CCCardinalSplineTo, CCCardinalSplineBy, CCEaseOut, CCEaseExponentialInOut, CCEaseSineInOut, CCEaseBounce, CCEaseBounceInOut, CCEaseBackInOut, CCActionTween, CCActionEase, CCEaseRateAction, CCEaseIn, CCEaseInOut, CCEaseExponentialIn, CCEaseExponentialOut, CCEaseSineIn, CCEaseSineOut, CCEaseElastic, CCEaseElasticIn, CCEaseElasticOut, CCEaseElasticInOut, CCEaseBounceIn, CCEaseBounceOut, CCEaseBackIn, CCEaseBackOut, CCGridAction, CCAccelDeccelAmplitude, CCAccelAmplitude, CCDeccelAmplitude, CCActionInstant, CCShow, CCHide, CCRemoveSelf, CCFlipX, CCFlipY, CCActionInterval, CCSequence, CCRepeat, CCRepeatForever, CCSpawn, CCRotateBy, CCMoveBy, CCSkewBy, CCJumpBy, CCBezierBy, CCScaleBy, CCBlink, CCFadeIn, CCFadeOut, CCTintBy, CCDelayTime, CCReverseTime, CCAnimate, and CCProgressFromTo.
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inline |
set duration in seconds of the action
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protected |
duration in seconds