cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCRepeatForever Class Reference

Repeats an action for ever. More...

#include <CCActionInterval.h>

Inheritance diagram for CCRepeatForever:
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Collaboration diagram for CCRepeatForever:
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Public Member Functions

 CCRepeatForever ()
 ctor More...
 
virtual ~CCRepeatForever ()
 NA NA. More...
 
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setInnerAction (CCActionInterval *pAction)
 
CCActionIntervalgetInnerAction ()
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 ctor More...
 
virtual ~CCFiniteTimeAction ()
 NA NA. More...
 
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCRepeatForevercreate (CCActionInterval *pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

CCActionIntervalm_pInnerAction
 Inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
 
bool m_bFirstTick
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Repeats an action for ever.

To repeat the an action for a limited number of times use the Repeat action.

Warning
This action can't be Sequenceable because it is not an IntervalAction

Constructor & Destructor Documentation

◆ CCRepeatForever()

CCRepeatForever ( )
inline

ctor

◆ ~CCRepeatForever()

virtual ~CCRepeatForever ( )
virtual

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA NA.

Reimplemented from CCActionInterval.

◆ create()

static CCRepeatForever * create ( CCActionInterval pAction)
static

creates the action

◆ getInnerAction()

CCActionInterval * getInnerAction ( )
inline

◆ initWithAction()

bool initWithAction ( CCActionInterval pAction)

initializes the action

◆ isDone()

virtual bool isDone ( void  )
virtual

returns true if the action has finished

Reimplemented from CCActionInterval.

◆ reverse()

virtual CCActionInterval * reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

◆ setInnerAction()

void setInnerAction ( CCActionInterval pAction)
inline

◆ startWithTarget()

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

◆ step()

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCActionInterval.

Member Data Documentation

◆ m_pInnerAction

CCActionInterval* m_pInnerAction
protected

Inner action.


The documentation for this class was generated from the following file: