cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCFlipY Class Reference

Flips the sprite vertically. More...

#include <CCActionInstant.h>

Inheritance diagram for CCFlipY:
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Collaboration diagram for CCFlipY:
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Public Member Functions

 CCFlipY ()
 ctor More...
 
virtual ~CCFlipY ()
 NA NA. More...
 
bool initWithFlipY (bool y)
 init the action More...
 
virtual void update (float time)
 called once per frame. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA. More...
 
- Public Member Functions inherited from CCActionInstant
 CCActionInstant ()
 ctor More...
 
virtual ~CCActionInstant ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 ctor More...
 
virtual ~CCFiniteTimeAction ()
 NA NA. More...
 
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCFlipYcreate (bool y)
 create the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

bool m_bFlipY
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Flips the sprite vertically.

Since
v0.99.0 NA

Constructor & Destructor Documentation

◆ CCFlipY()

CCFlipY ( )
inline

ctor

◆ ~CCFlipY()

virtual ~CCFlipY ( )
inlinevirtual

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA.

Reimplemented from CCActionInstant.

◆ create()

static CCFlipY * create ( bool  y)
static

create the action

◆ initWithFlipY()

bool initWithFlipY ( bool  y)

init the action

◆ reverse()

virtual CCFiniteTimeAction * reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInstant.

◆ update()

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionInstant.

Member Data Documentation

◆ m_bFlipY

bool m_bFlipY
protected

The documentation for this class was generated from the following file: