cocos2d-x
2.2.3-gd2.113-rev1ec524e
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Cardinal Spline path. More...
#include <CCActionCatmullRom.h>
Public Member Functions | |
CCCardinalSplineBy () | |
NA NA. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
NA. More... | |
virtual CCActionInterval * | reverse () |
returns a reversed action More... | |
virtual void | updatePosition (CCPoint &newPos) |
NA. More... | |
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virtual | ~CCCardinalSplineTo () |
NA NA. More... | |
CCCardinalSplineTo () | |
ctor NA More... | |
bool | initWithDuration (float duration, CCPointArray *points, float tension) |
initializes the action with a duration and an array of points NA More... | |
virtual CCCardinalSplineTo * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
NA. More... | |
virtual void | update (float time) |
NA. More... | |
virtual CCActionInterval * | reverse () |
returns a reversed action More... | |
virtual void | updatePosition (CCPoint &newPos) |
NA. More... | |
CCPointArray * | getPoints () |
void | setPoints (CCPointArray *points) |
NA. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
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CCFiniteTimeAction () | |
ctor More... | |
virtual | ~CCFiniteTimeAction () |
NA NA. More... | |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
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CCAction (void) | |
ctor More... | |
virtual | ~CCAction (void) |
NA NA. More... | |
const char * | description () |
NA NA. More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
void | setTag (int nTag) |
void | setSpeedMod (float mod) |
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CCObject (void) | |
virtual | ~CCObject (void) |
NA. More... | |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
CCObject (const CCObject &) | |
CCObject & | operator= (const CCObject &) |
virtual void | encodeWithCoder (DS_Dictionary *) |
virtual bool | canEncode () |
CCObjectType | getObjType () const |
void | setObjType (CCObjectType) |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCCardinalSplineBy * | create (float duration, CCPointArray *points, float tension) |
creates an action with a Cardinal Spline array of points and tension More... | |
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static CCCardinalSplineTo * | create (float duration, CCPointArray *points, float tension) |
creates an action with a Cardinal Spline array of points and tension More... | |
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static CCActionInterval * | create (float d) |
creates the action More... | |
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static CCAction * | create () |
Create an action. More... | |
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static CCObject * | createWithCoder (DS_Dictionary *) |
Protected Attributes | |
CCPoint | m_startPosition |
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CCPointArray * | m_pPoints |
Array of control points. More... | |
float | m_fDeltaT |
float | m_fTension |
CCPoint | m_previousPosition |
CCPoint | m_accumulatedDiff |
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float | m_elapsed |
bool | m_bFirstTick |
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float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
float | m_fSpeedMod |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
int | m_nTag |
int | m_eObjType |
unsigned int | m_uObjectIdxInArray |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Cardinal Spline path.
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
NA NA.
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static |
creates an action with a Cardinal Spline array of points and tension
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virtual |
returns a reversed action
Reimplemented from CCCardinalSplineTo.
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virtual |
NA.
Reimplemented from CCCardinalSplineTo.
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virtual |
NA.
Reimplemented from CCCardinalSplineTo.
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protected |