cocos2d-x
2.2.3-gd2.113-rev1ec524e
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Ease Elastic abstract class. More...
#include <CCActionEase.h>
Public Member Functions | |
float | getPeriod (void) |
get period of the wave in radians. More... | |
void | setPeriod (float fPeriod) |
set period of the wave in radians. More... | |
bool | initWithAction (CCActionInterval *pAction, float fPeriod=0.3f) |
Initializes the action with the inner action and the period in radians (default is 0.3) More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
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virtual | ~CCActionEase (void) |
NA NA. More... | |
bool | initWithAction (CCActionInterval *pAction) |
initializes the action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
virtual CCActionInterval * | getInnerAction () |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
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CCFiniteTimeAction () | |
ctor More... | |
virtual | ~CCFiniteTimeAction () |
NA NA. More... | |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
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CCAction (void) | |
ctor More... | |
virtual | ~CCAction (void) |
NA NA. More... | |
const char * | description () |
NA NA. More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
void | setTag (int nTag) |
void | setSpeedMod (float mod) |
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CCObject (void) | |
virtual | ~CCObject (void) |
NA. More... | |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
CCObject (const CCObject &) | |
CCObject & | operator= (const CCObject &) |
virtual void | encodeWithCoder (DS_Dictionary *) |
virtual bool | canEncode () |
CCObjectType | getObjType () const |
void | setObjType (CCObjectType) |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCEaseElastic * | create (CCActionInterval *pAction, float fPeriod) |
Creates the action with the inner action and the period in radians (default is 0.3) More... | |
static CCEaseElastic * | create (CCActionInterval *pAction) |
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static CCActionEase * | create (CCActionInterval *pAction) |
creates the action More... | |
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static CCActionInterval * | create (float d) |
creates the action More... | |
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static CCAction * | create () |
Create an action. More... | |
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static CCObject * | createWithCoder (DS_Dictionary *) |
Protected Attributes | |
float | m_fPeriod |
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CCActionInterval * | m_pInner |
The inner action. More... | |
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float | m_elapsed |
bool | m_bFirstTick |
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float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
float | m_fSpeedMod |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
int | m_nTag |
int | m_eObjType |
unsigned int | m_uObjectIdxInArray |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Ease Elastic abstract class.
NA NA.
Reimplemented from CCActionEase.
Reimplemented in CCEaseElasticIn, CCEaseElasticOut, and CCEaseElasticInOut.
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static |
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static |
Creates the action with the inner action and the period in radians (default is 0.3)
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inline |
get period of the wave in radians.
default is 0.3
bool initWithAction | ( | CCActionInterval * | pAction, |
float | fPeriod = 0.3f |
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Initializes the action with the inner action and the period in radians (default is 0.3)
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virtual |
returns a reversed action
Reimplemented from CCActionEase.
Reimplemented in CCEaseElasticIn, CCEaseElasticOut, and CCEaseElasticInOut.
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inline |
set period of the wave in radians.
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protected |