cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCRepeat Class Reference

Repeats an action a number of times. More...

#include <CCActionInterval.h>

Inheritance diagram for CCRepeat:
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Collaboration diagram for CCRepeat:
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Public Member Functions

 ~CCRepeat (void)
 NA NA. More...
 
bool initWithAction (CCFiniteTimeAction *pAction, unsigned int times)
 initializes a CCRepeat action. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void update (float dt)
 called once per frame. More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setInnerAction (CCFiniteTimeAction *pAction)
 
CCFiniteTimeActiongetInnerAction ()
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 ctor More...
 
virtual ~CCFiniteTimeAction ()
 NA NA. More...
 
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCRepeatcreate (CCFiniteTimeAction *pAction, unsigned int times)
 creates a CCRepeat action. More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

unsigned int m_uTimes
 
unsigned int m_uTotal
 
float m_fNextDt
 
bool m_bActionInstant
 
CCFiniteTimeActionm_pInnerAction
 Inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
 
bool m_bFirstTick
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Repeats an action a number of times.

To repeat an action forever use the CCRepeatForever action.

Constructor & Destructor Documentation

◆ ~CCRepeat()

~CCRepeat ( void  )

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA NA.

Reimplemented from CCActionInterval.

◆ create()

static CCRepeat * create ( CCFiniteTimeAction pAction,
unsigned int  times 
)
static

creates a CCRepeat action.

Times is an unsigned integer between 1 and pow(2,30)

◆ getInnerAction()

CCFiniteTimeAction * getInnerAction ( )
inline

◆ initWithAction()

bool initWithAction ( CCFiniteTimeAction pAction,
unsigned int  times 
)

initializes a CCRepeat action.

Times is an unsigned integer between 1 and pow(2,30)

◆ isDone()

virtual bool isDone ( void  )
virtual

returns true if the action has finished

Reimplemented from CCActionInterval.

◆ reverse()

virtual CCActionInterval * reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

◆ setInnerAction()

void setInnerAction ( CCFiniteTimeAction pAction)
inline

◆ startWithTarget()

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

◆ stop()

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

◆ update()

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

◆ m_bActionInstant

bool m_bActionInstant
protected

◆ m_fNextDt

float m_fNextDt
protected

◆ m_pInnerAction

CCFiniteTimeAction* m_pInnerAction
protected

Inner action.

◆ m_uTimes

unsigned int m_uTimes
protected

◆ m_uTotal

unsigned int m_uTotal
protected

The documentation for this class was generated from the following file: