cocos2d-x  2.2.3-gd2.113-rev1ec524e
Loading...
Searching...
No Matches
CCSpawn Class Reference

Spawn a new action immediately. More...

#include <CCActionInterval.h>

Inheritance diagram for CCSpawn:
[legend]
Collaboration diagram for CCSpawn:
[legend]

Public Member Functions

 ~CCSpawn (void)
 NA NA. More...
 
bool initWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
 initializes the Spawn action with the 2 actions to spawn NA More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void startWithTarget (CCNode *pTarget)
 NA. More...
 
virtual void stop (void)
 NA. More...
 
virtual void update (float time)
 NA. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 ctor More...
 
virtual ~CCFiniteTimeAction ()
 NA NA. More...
 
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCSpawncreate (CCFiniteTimeAction *pAction1,...)
 helper constructor to create an array of spawned actions NA More...
 
static CCSpawncreateWithVariableList (CCFiniteTimeAction *pAction1, va_list args)
 helper constructor to create an array of spawned actions NA NA More...
 
static CCSpawncreate (CCArray *arrayOfActions)
 helper constructor to create an array of spawned actions given an array NA More...
 
static CCSpawncreateWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
 creates the Spawn action NA More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

CCFiniteTimeActionm_pOne
 
CCFiniteTimeActionm_pTwo
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
 
bool m_bFirstTick
 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Spawn a new action immediately.

Constructor & Destructor Documentation

◆ ~CCSpawn()

~CCSpawn ( void  )

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA NA.

Reimplemented from CCActionInterval.

◆ create() [1/2]

static CCSpawn * create ( CCArray arrayOfActions)
static

helper constructor to create an array of spawned actions given an array NA

◆ create() [2/2]

static CCSpawn * create ( CCFiniteTimeAction pAction1,
  ... 
)
static

helper constructor to create an array of spawned actions NA

◆ createWithTwoActions()

static CCSpawn * createWithTwoActions ( CCFiniteTimeAction pAction1,
CCFiniteTimeAction pAction2 
)
static

creates the Spawn action NA

◆ createWithVariableList()

static CCSpawn * createWithVariableList ( CCFiniteTimeAction pAction1,
va_list  args 
)
static

helper constructor to create an array of spawned actions NA NA

◆ initWithTwoActions()

bool initWithTwoActions ( CCFiniteTimeAction pAction1,
CCFiniteTimeAction pAction2 
)

initializes the Spawn action with the 2 actions to spawn NA

◆ reverse()

virtual CCActionInterval * reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

◆ startWithTarget()

virtual void startWithTarget ( CCNode pTarget)
virtual

NA.

Reimplemented from CCActionInterval.

◆ stop()

virtual void stop ( void  )
virtual

NA.

Reimplemented from CCAction.

◆ update()

virtual void update ( float  time)
virtual

NA.

Reimplemented from CCAction.

Member Data Documentation

◆ m_pOne

CCFiniteTimeAction* m_pOne
protected

◆ m_pTwo

CCFiniteTimeAction* m_pTwo
protected

The documentation for this class was generated from the following file: