cocos2d-x
2.2.3-gd2.113-rev1ec524e
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Moves a CCNode object x,y pixels by modifying it's position attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
bool | initWithDuration (float duration, const CCPoint &deltaPosition) |
initializes the action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
virtual void | update (float time) |
called once per frame. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
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CCFiniteTimeAction () | |
ctor More... | |
virtual | ~CCFiniteTimeAction () |
NA NA. More... | |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
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CCAction (void) | |
ctor More... | |
virtual | ~CCAction (void) |
NA NA. More... | |
const char * | description () |
NA NA. More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
NA NA. More... | |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
void | setTag (int nTag) |
void | setSpeedMod (float mod) |
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CCObject (void) | |
virtual | ~CCObject (void) |
NA. More... | |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
CCObject (const CCObject &) | |
CCObject & | operator= (const CCObject &) |
virtual void | encodeWithCoder (DS_Dictionary *) |
virtual bool | canEncode () |
CCObjectType | getObjType () const |
void | setObjType (CCObjectType) |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCMoveBy * | create (float duration, const CCPoint &deltaPosition) |
creates the action More... | |
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static CCActionInterval * | create (float d) |
creates the action More... | |
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static CCAction * | create () |
Create an action. More... | |
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static CCObject * | createWithCoder (DS_Dictionary *) |
Protected Attributes | |
CCPoint | m_positionDelta |
CCPoint | m_startPosition |
CCPoint | m_previousPosition |
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float | m_elapsed |
bool | m_bFirstTick |
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float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
float | m_fSpeedMod |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
int | m_nTag |
int | m_eObjType |
unsigned int | m_uObjectIdxInArray |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Moves a CCNode object x,y pixels by modifying it's position attribute.
x and y are relative to the position of the object. Several CCMoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements.
creates the action
bool initWithDuration | ( | float | duration, |
const CCPoint & | deltaPosition | ||
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initializes the action
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
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virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
Reimplemented in CCMoveTo.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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protected |
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protected |
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protected |