cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCLabelTTF Class Reference

CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels. More...

#include <CCLabelTTF.h>

Inheritance diagram for CCLabelTTF:
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Collaboration diagram for CCLabelTTF:
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Public Member Functions

 CCLabelTTF ()
 ctor More...
 
virtual ~CCLabelTTF ()
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
bool initWithString (const char *string, const char *fontName, float fontSize)
 initializes the CCLabelTTF with a font name and font size More...
 
bool initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
bool initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
bool initWithStringAndTextDefinition (const char *string, ccFontDefinition &textDefinition)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
void setTextDefinition (ccFontDefinition *theDefinition)
 set the text definition used by this label More...
 
ccFontDefinitiongetTextDefinition ()
 get the text definition used by this label More...
 
void enableShadow (const CCSize &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true)
 enable or disable shadow for the label More...
 
void disableShadow (bool mustUpdateTexture=true)
 disable shadow rendering More...
 
void enableStroke (const ccColor3B &strokeColor, float strokeSize, bool mustUpdateTexture=true)
 enable or disable stroke More...
 
void disableStroke (bool mustUpdateTexture=true)
 disable stroke More...
 
void setFontFillColor (const ccColor3B &tintColor, bool mustUpdateTexture=true)
 set text tinting More...
 
bool init ()
 initializes the CCLabelTTF More...
 
virtual void setString (const char *label)
 changes the string to render More...
 
virtual const char * getString (void)
 Returns the string that is currently being used in this label. More...
 
CCTextAlignment getHorizontalAlignment ()
 
void setHorizontalAlignment (CCTextAlignment alignment)
 
CCVerticalTextAlignment getVerticalAlignment ()
 
void setVerticalAlignment (CCVerticalTextAlignment verticalAlignment)
 
CCSize getDimensions ()
 
void setDimensions (const CCSize &dim)
 
float getFontSize ()
 
void setFontSize (float fontSize)
 
const char * getFontName ()
 
void setFontName (const char *fontName)
 
- Public Member Functions inherited from CCSprite
 CCSprite (void)
 Default constructor ctor. More...
 
virtual ~CCSprite (void)
 Default destructor NA NA. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture)
 Initializes a sprite with a texture. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Initializes a sprite with a texture and a rect. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
virtual bool initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
virtual bool initWithSpriteFrameName (const char *pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
virtual bool initWithFile (const char *pszFilename)
 Initializes a sprite with an image filename. More...
 
virtual bool initWithFile (const char *pszFilename, const CCRect &rect)
 Initializes a sprite with an image filename, and a rect. More...
 
virtual void setChildColor (const ccColor3B &)
 
virtual void setChildOpacity (GLubyte)
 
virtual void setTexture (CCTexture2D *texture)
 NA. More...
 
virtual CCTexture2DgetTexture (void)
 NA. More...
 
void setBlendFunc (ccBlendFunc blendFunc)
 NA. More...
 
ccBlendFunc getBlendFunc (void)
 NA. More...
 
virtual void setScaleX (float fScaleX)
 NA. More...
 
virtual void setScaleY (float fScaleY)
 NA. More...
 
virtual void setPosition (const CCPoint &pos)
 NA. More...
 
virtual void setRotation (float fRotation)
 NA. More...
 
virtual void setRotationX (float fRotationX)
 NA. More...
 
virtual void setRotationY (float fRotationY)
 NA. More...
 
virtual void setSkewX (float sx)
 NA. More...
 
virtual void setSkewY (float sy)
 NA. More...
 
virtual void removeChild (CCNode *pChild, bool bCleanup)
 NA. More...
 
virtual void removeAllChildrenWithCleanup (bool bCleanup)
 NA. More...
 
virtual void reorderChild (CCNode *pChild, int zOrder)
 NA. More...
 
virtual void addChild (CCNode *pChild)
 NA. More...
 
virtual void addChild (CCNode *pChild, int zOrder)
 NA. More...
 
virtual void addChild (CCNode *pChild, int zOrder, int tag)
 NA. More...
 
virtual void sortAllChildren ()
 NA. More...
 
virtual void setScale (float fScale)
 NA. More...
 
virtual void setVertexZ (float fVertexZ)
 NA. More...
 
virtual void setAnchorPoint (const CCPoint &anchor)
 NA. More...
 
virtual void ignoreAnchorPointForPosition (bool value)
 NA. More...
 
virtual void setVisible (bool bVisible)
 NA. More...
 
virtual void draw (void)
 NA. More...
 
virtual void setColor (const ccColor3B &color3)
 Changes the color with R,G,B bytes. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool modify)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual void updateTransform (void)
 Updates the quad according the rotation, position, scale values. More...
 
virtual CCSpriteBatchNodegetBatchNode (void)
 Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
 
virtual void setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)
 Sets the batch node to sprite. More...
 
virtual void refreshTextureRect (void)
 
virtual void setTextureRect (const CCRect &rect)
 Updates the texture rect of the CCSprite in points. More...
 
virtual void setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize)
 Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
 
virtual void setVertexRect (const CCRect &rect)
 Sets the vertex rect. More...
 
virtual void setDisplayFrame (CCSpriteFrame *pNewFrame)
 Sets a new display frame to the CCSprite. More...
 
virtual bool isFrameDisplayed (CCSpriteFrame *pFrame)
 Returns whether or not a CCSpriteFrame is being displayed. More...
 
virtual CCSpriteFramedisplayFrame (void)
 Returns the current displayed frame. More...
 
virtual void setDisplayFrameWithAnimationName (const char *animationName, int frameIndex)
 Changes the display frame with animation name and index. More...
 
virtual bool isDirty (void)
 Whether or not the Sprite needs to be updated in the Atlas. More...
 
virtual void setDirty (bool bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
ccV3F_C4B_T2F_Quad getQuad (void)
 Returns the quad (tex coords, vertex coords and color) information. More...
 
bool isTextureRectRotated (void)
 Returns whether or not the texture rectangle is rotated. More...
 
unsigned int getAtlasIndex (void)
 Returns the index used on the TextureAtlas. More...
 
void setAtlasIndex (unsigned int uAtlasIndex)
 Sets the index used on the TextureAtlas. More...
 
const CCRectgetTextureRect (void)
 Returns the rect of the CCSprite in points. More...
 
CCTextureAtlasgetTextureAtlas (void)
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
void setTextureAtlas (CCTextureAtlas *pobTextureAtlas)
 Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
const CCPointgetOffsetPosition (void)
 Gets the offset position of the sprite. More...
 
bool isFlipX (void)
 Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
 
void setFlipX (bool bFlipX)
 Sets whether the sprite should be flipped horizontally or not. More...
 
bool isFlipY (void)
 Return the flag which indicates whether the sprite is flipped vertically or not. More...
 
void setFlipY (bool bFlipY)
 Sets whether the sprite should be flipped vertically or not. More...
 
bool getDontDraw (void)
 Whether the sprite is flipped vertically or not. More...
 
void setDontDraw (bool var)
 Whether the sprite is flipped vertically or not. More...
 
float getTlVertexMod (void)
 Whether the sprite is flipped vertically or not. More...
 
void setTlVertexMod (float var)
 Whether the sprite is flipped vertically or not. More...
 
float getTrVertexMod (void)
 Whether the sprite is flipped vertically or not. More...
 
void setTrVertexMod (float var)
 Whether the sprite is flipped vertically or not. More...
 
float getBlVertexMod (void)
 Whether the sprite is flipped vertically or not. More...
 
void setBlVertexMod (float var)
 Whether the sprite is flipped vertically or not. More...
 
float getBrVertexMod (void)
 Whether the sprite is flipped vertically or not. More...
 
void setBrVertexMod (float var)
 Whether the sprite is flipped vertically or not. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
 ctor More...
 
virtual ~CCNodeRGBA ()
 NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
 
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void setColor (const ccColor3B &color)
 Changes the color with R,G,B bytes. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
 
virtual void setOpacityModifyRGB (bool bValue)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
- Public Member Functions inherited from CCNode
virtual ~CCNode (void)
 Default destructor NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
const char * description (void)
 Gets the description string. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
 CCNode (void)
 Default constructor ctor. More...
 
 CCNode (const CCNode &)
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setPositionY (float y)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getPositionY (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual CCSize getScaledContentSize (void)
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeMeAndCleanup (void)
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual void * getUserData ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual const CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual const CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer
More...
 
virtual void removeAllComponents ()
 removes all components More...
 
virtual void updateTweenAction (float, const char *)
 
CCNodeoperator= (const CCNode &)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
virtual int getTag () const
 
virtual void setTag (int nTag)
 
void setObjType (CCObjectType)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual void setColor (const ccColor3B &color)=0
 Changes the color with R,G,B bytes. More...
 
virtual const ccColor3BgetColor (void)=0
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor (void)=0
 Returns the displayed color. More...
 
virtual GLubyte getDisplayedOpacity (void)=0
 Returns the displayed opacity. More...
 
virtual GLubyte getOpacity (void)=0
 Returns the opacity. More...
 
virtual void setOpacity (GLubyte opacity)=0
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool bValue)=0
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)=0
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual bool isCascadeColorEnabled (void)=0
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)=0
 
virtual void updateDisplayedColor (const ccColor3B &color)=0
 recursive method that updates display color More...
 
virtual bool isCascadeOpacityEnabled (void)=0
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)=0
 
virtual void updateDisplayedOpacity (GLubyte opacity)=0
 recursive method that updates the displayed opacity. More...
 
virtual CCTexture2DgetTexture (void)=0
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)=0
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)=0
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)=0
 Returns the blending function that is currently being used. More...
 
virtual void setString (const char *label)=0
 Sets a new label using an string. More...
 
virtual const char * getString (void)=0
 Returns the string that is currently being used in this label. More...
 

Static Public Member Functions

static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize)
 creates a CCLabelTTF with a font name and font size in points More...
 
static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment)
 creates a CCLabelTTF from a fontname, horizontal alignment, dimension in points, and font size in points. More...
 
static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment)
 creates a CCLabel from a fontname, alignment, dimension in points and font size in points More...
 
static CCLabelTTFcreateWithFontDefinition (const char *string, ccFontDefinition &textDefinition)
 Create a lable with string and a font definition. More...
 
static CCLabelTTFcreate ()
 Creates an label. More...
 
- Static Public Member Functions inherited from CCSprite
static CCSpritecreate ()
 Creates an empty sprite without texture. More...
 
static CCSpritecreate (const char *pszFileName)
 Creates a sprite with an image filename. More...
 
static CCSpritecreate (const char *pszFileName, const CCRect &rect)
 Creates a sprite with an image filename and a rect. More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture)
 Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Creates a sprite with a texture and a rect. More...
 
static CCSpritecreateWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Creates a sprite with an sprite frame. More...
 
static CCSpritecreateWithSpriteFrameName (const char *pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Member Functions

void _updateWithTextDefinition (ccFontDefinition &textDefinition, bool mustUpdateTexture=true)
 set the text definition for this label More...
 
ccFontDefinition _prepareTextDefinition (bool adjustForResolution=false)
 
- Protected Member Functions inherited from CCSprite
void updateColor (void)
 
virtual void updateBlendFunc (void)
 
virtual void setReorderChildDirtyRecursively (void)
 
virtual void setDirtyRecursively (bool bValue)
 
virtual void setTextureCoords (const CCRect &rect)
 

Protected Attributes

CCSize m_tDimensions
 Dimensions of the label in Points. More...
 
CCTextAlignment m_hAlignment
 The alignment of the label. More...
 
CCVerticalTextAlignment m_vAlignment
 The vertical alignment of the label. More...
 
std::string * m_pFontName
 Font name used in the label. More...
 
float m_fFontSize
 Font size of the label. More...
 
std::string m_string
 label's string More...
 
bool m_shadowEnabled
 font shadow More...
 
CCSize m_shadowOffset
 
float m_shadowOpacity
 
float m_shadowBlur
 
bool m_strokeEnabled
 font stroke More...
 
ccColor3B m_strokeColor
 
float m_strokeSize
 
ccColor3B m_textFillColor
 font tint More...
 
- Protected Attributes inherited from CCSprite
CCTextureAtlasm_pobTextureAtlas
 
unsigned int m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
CCSpriteBatchNodem_pobBatchNode
 Absolute (real) Index on the SpriteSheet. More...
 
bool m_bDirty
 Used batch node (weak reference) More...
 
bool m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
bool m_bHasChildren
 Whether all of the sprite's children needs to be updated. More...
 
bool m_bShouldBeHidden
 Whether the sprite contains children. More...
 
CCAffineTransform m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
ccBlendFunc m_sBlendFunc
 
CCTexture2Dm_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
CCRect m_obRect
 CCTexture2D object that is used to render the sprite. More...
 
bool m_bRectRotated
 Retangle of CCTexture2D. More...
 
CCPoint m_obOffsetPosition
 Whether the texture is rotated. More...
 
CCPoint m_obUnflippedOffsetPositionFromCenter
 
ccV3F_C4B_T2F_Quad m_sQuad
 
bool m_bOpacityModifyRGB
 
bool m_bFlipX
 
bool m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
bool m_bDontDraw
 Whether the sprite is flipped vertically or not. More...
 
float m_fTlVertexMod
 Whether the sprite is flipped vertically or not. More...
 
float m_fTrVertexMod
 Whether the sprite is flipped vertically or not. More...
 
float m_fBlVertexMod
 Whether the sprite is flipped vertically or not. More...
 
float m_fBrVertexMod
 Whether the sprite is flipped vertically or not. More...
 
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
 
GLubyte _realOpacity
 
ccColor3B _displayedColor
 
ccColor3B _realColor
 
bool _cascadeColorEnabled
 
bool _cascadeOpacityEnabled
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCSprite
char m_achPadding [16]
 
bool m_bUnknown
 Whether the sprite is flipped vertically or not. More...
 
int m_nUnknown
 Whether the sprite is flipped vertically or not. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels.

All features from CCTextureNode are valid in CCLabelTTF

CCLabelTTF objects are slow. Consider using CCLabelAtlas or CCLabelBMFont instead.

Custom ttf file can be put in assets/ or external storage that the Application can access.

CCLabelTTF *label1 = CCLabelTTF::create("alignment left", "A Damn Mess", fontSize, blockSize,
CCLabelTTF *label2 = CCLabelTTF::create("alignment right", "/mnt/sdcard/Scissor Cuts.ttf", fontSize, blockSize,
CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels.
Definition: CCLabelTTF.h:58
static CCLabelTTF * create()
Creates an label.
@ kCCVerticalTextAlignmentCenter
Definition: ccTypes.h:355
@ kCCTextAlignmentLeft
Definition: ccTypes.h:363

Constructor & Destructor Documentation

◆ CCLabelTTF()

ctor

◆ ~CCLabelTTF()

virtual ~CCLabelTTF ( )
virtual

NA NA.

Member Function Documentation

◆ _prepareTextDefinition()

ccFontDefinition _prepareTextDefinition ( bool  adjustForResolution = false)
protected

◆ _updateWithTextDefinition()

void _updateWithTextDefinition ( ccFontDefinition textDefinition,
bool  mustUpdateTexture = true 
)
protected

set the text definition for this label

◆ create() [1/4]

static CCLabelTTF * create ( )
static

Creates an label.

◆ create() [2/4]

static CCLabelTTF * create ( const char *  string,
const char *  fontName,
float  fontSize 
)
static

creates a CCLabelTTF with a font name and font size in points

Since
v2.0.1

◆ create() [3/4]

static CCLabelTTF * create ( const char *  string,
const char *  fontName,
float  fontSize,
const CCSize dimensions,
CCTextAlignment  hAlignment 
)
static

creates a CCLabelTTF from a fontname, horizontal alignment, dimension in points, and font size in points.

Since
v2.0.1

◆ create() [4/4]

static CCLabelTTF * create ( const char *  string,
const char *  fontName,
float  fontSize,
const CCSize dimensions,
CCTextAlignment  hAlignment,
CCVerticalTextAlignment  vAlignment 
)
static

creates a CCLabel from a fontname, alignment, dimension in points and font size in points

Since
v2.0.1

◆ createWithFontDefinition()

static CCLabelTTF * createWithFontDefinition ( const char *  string,
ccFontDefinition textDefinition 
)
static

Create a lable with string and a font definition.

◆ description()

const char * description ( )

NA NA.

◆ disableShadow()

void disableShadow ( bool  mustUpdateTexture = true)

disable shadow rendering

◆ disableStroke()

void disableStroke ( bool  mustUpdateTexture = true)

disable stroke

◆ enableShadow()

void enableShadow ( const CCSize shadowOffset,
float  shadowOpacity,
float  shadowBlur,
bool  mustUpdateTexture = true 
)

enable or disable shadow for the label

◆ enableStroke()

void enableStroke ( const ccColor3B strokeColor,
float  strokeSize,
bool  mustUpdateTexture = true 
)

enable or disable stroke

◆ getDimensions()

CCSize getDimensions ( )

◆ getFontName()

const char * getFontName ( )

◆ getFontSize()

float getFontSize ( )

◆ getHorizontalAlignment()

CCTextAlignment getHorizontalAlignment ( )

◆ getString()

virtual const char * getString ( void  )
virtual

Returns the string that is currently being used in this label.

Returns
The string that is currently being used in this label

Implements CCLabelProtocol.

Reimplemented in CCTextFieldTTF.

◆ getTextDefinition()

ccFontDefinition * getTextDefinition ( )

get the text definition used by this label

◆ getVerticalAlignment()

CCVerticalTextAlignment getVerticalAlignment ( )

◆ init()

bool init ( )
virtual

initializes the CCLabelTTF

Reimplemented from CCSprite.

◆ initWithString() [1/3]

bool initWithString ( const char *  string,
const char *  fontName,
float  fontSize 
)

initializes the CCLabelTTF with a font name and font size

◆ initWithString() [2/3]

bool initWithString ( const char *  string,
const char *  fontName,
float  fontSize,
const CCSize dimensions,
CCTextAlignment  hAlignment 
)

initializes the CCLabelTTF with a font name, alignment, dimension and font size

◆ initWithString() [3/3]

bool initWithString ( const char *  string,
const char *  fontName,
float  fontSize,
const CCSize dimensions,
CCTextAlignment  hAlignment,
CCVerticalTextAlignment  vAlignment 
)

initializes the CCLabelTTF with a font name, alignment, dimension and font size

◆ initWithStringAndTextDefinition()

bool initWithStringAndTextDefinition ( const char *  string,
ccFontDefinition textDefinition 
)

initializes the CCLabelTTF with a font name, alignment, dimension and font size

◆ setDimensions()

void setDimensions ( const CCSize dim)

◆ setFontFillColor()

void setFontFillColor ( const ccColor3B tintColor,
bool  mustUpdateTexture = true 
)

set text tinting

◆ setFontName()

void setFontName ( const char *  fontName)

◆ setFontSize()

void setFontSize ( float  fontSize)

◆ setHorizontalAlignment()

void setHorizontalAlignment ( CCTextAlignment  alignment)

◆ setString()

virtual void setString ( const char *  label)
virtual

changes the string to render

Warning
Changing the string is as expensive as creating a new CCLabelTTF. To obtain better performance use CCLabelAtlas

Implements CCLabelProtocol.

Reimplemented in CCTextFieldTTF.

◆ setTextDefinition()

void setTextDefinition ( ccFontDefinition theDefinition)

set the text definition used by this label

◆ setVerticalAlignment()

void setVerticalAlignment ( CCVerticalTextAlignment  verticalAlignment)

Member Data Documentation

◆ m_fFontSize

float m_fFontSize
protected

Font size of the label.

◆ m_hAlignment

CCTextAlignment m_hAlignment
protected

The alignment of the label.

◆ m_pFontName

std::string* m_pFontName
protected

Font name used in the label.

◆ m_shadowBlur

float m_shadowBlur
protected

◆ m_shadowEnabled

bool m_shadowEnabled
protected

font shadow

◆ m_shadowOffset

CCSize m_shadowOffset
protected

◆ m_shadowOpacity

float m_shadowOpacity
protected

◆ m_string

std::string m_string
protected

label's string

◆ m_strokeColor

ccColor3B m_strokeColor
protected

◆ m_strokeEnabled

bool m_strokeEnabled
protected

font stroke

◆ m_strokeSize

float m_strokeSize
protected

◆ m_tDimensions

CCSize m_tDimensions
protected

Dimensions of the label in Points.

◆ m_textFillColor

ccColor3B m_textFillColor
protected

font tint

◆ m_vAlignment

CCVerticalTextAlignment m_vAlignment
protected

The vertical alignment of the label.


The documentation for this class was generated from the following file: