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| const CCRect & | getRectInPixels (void) |
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| void | setRectInPixels (const CCRect &rectInPixels) |
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| bool | isRotated (void) |
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| void | setRotated (bool bRotated) |
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| const CCRect & | getRect (void) |
| | get rect of the frame More...
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| void | setRect (const CCRect &rect) |
| | set rect of the frame More...
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| const CCPoint & | getOffsetInPixels (void) |
| | get offset of the frame More...
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| void | setOffsetInPixels (const CCPoint &offsetInPixels) |
| | set offset of the frame More...
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| const CCSize & | getOriginalSizeInPixels (void) |
| | get original size of the trimmed image More...
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| void | setOriginalSizeInPixels (const CCSize &sizeInPixels) |
| | set original size of the trimmed image More...
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| const CCSize & | getOriginalSize (void) |
| | get original size of the trimmed image More...
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| void | setOriginalSize (const CCSize &sizeInPixels) |
| | set original size of the trimmed image More...
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| CCTexture2D * | getTexture (void) |
| | get texture of the frame More...
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| void | setTexture (CCTexture2D *pobTexture) |
| | set texture of the frame, the texture is retained More...
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| const CCPoint & | getOffset (void) |
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| void | setOffset (const CCPoint &offsets) |
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| | ~CCSpriteFrame (void) |
| | NA NA. More...
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
| | NA NA. More...
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| bool | initWithTexture (CCTexture2D *pobTexture, const CCRect &rect) |
| | Initializes a CCSpriteFrame with a texture, rect in points. More...
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| bool | initWithTextureFilename (const char *filename, const CCRect &rect) |
| | Initializes a CCSpriteFrame with a texture filename, rect in points; It is assumed that the frame was not trimmed. More...
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| bool | initWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
| | Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. More...
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| bool | initWithTextureFilename (const char *filename, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
| | Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. More...
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| | CCObject (void) |
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| virtual | ~CCObject (void) |
| | NA. More...
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| void | release (void) |
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| void | retain (void) |
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| CCObject * | autorelease (void) |
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| CCObject * | copy (void) |
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| bool | isSingleReference (void) const |
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| unsigned int | retainCount (void) const |
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| virtual bool | isEqual (const CCObject *pObject) |
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| virtual void | acceptVisitor (CCDataVisitor &visitor) |
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| virtual void | update (float dt) |
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| | CCObject (const CCObject &) |
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| CCObject & | operator= (const CCObject &) |
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| virtual void | encodeWithCoder (DS_Dictionary *) |
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| virtual bool | canEncode () |
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| CCObjectType | getObjType () const |
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| virtual int | getTag () const |
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| virtual void | setTag (int nTag) |
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| void | setObjType (CCObjectType) |
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
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| static CCSpriteFrame * | create (const char *filename, const CCRect &rect) |
| | Create a CCSpriteFrame with a texture filename, rect in points. More...
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| static CCSpriteFrame * | create (const char *filename, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
| | Create a CCSpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels. More...
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| static CCSpriteFrame * | createWithTexture (CCTexture2D *pobTexture, const CCRect &rect) |
| | Create a CCSpriteFrame with a texture, rect in points. More...
|
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| static CCSpriteFrame * | createWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
| | Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. More...
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| static CCObject * | createWithCoder (DS_Dictionary *) |
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A CCSpriteFrame has:
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);