|
| | CCTextFieldTTF () |
| | NA. More...
|
| |
| virtual | ~CCTextFieldTTF () |
| | NA. More...
|
| |
| bool | initWithPlaceHolder (const char *placeholder, const CCSize &dimensions, CCTextAlignment alignment, const char *fontName, float fontSize) |
| | initializes the CCTextFieldTTF with a font name, alignment, dimension and font size More...
|
| |
| bool | initWithPlaceHolder (const char *placeholder, const char *fontName, float fontSize) |
| | initializes the CCTextFieldTTF with a font name and font size More...
|
| |
| virtual bool | attachWithIME () |
| | Open keyboard and receive input text. More...
|
| |
| virtual bool | detachWithIME () |
| | End text input and close keyboard. More...
|
| |
| virtual CCTextFieldDelegate * | getDelegate (void) |
| |
| virtual void | setDelegate (CCTextFieldDelegate *var) |
| |
| virtual int | getCharCount (void) |
| |
| virtual const ccColor3B & | getColorSpaceHolder () |
| |
| virtual void | setColorSpaceHolder (const ccColor3B &color) |
| |
| virtual void | setString (const char *text) |
| | changes the string to render More...
|
| |
| virtual const char * | getString (void) |
| | Returns the string that is currently being used in this label. More...
|
| |
| virtual void | setPlaceHolder (const char *text) |
| |
| virtual const char * | getPlaceHolder (void) |
| |
| virtual void | setSecureTextEntry (bool value) |
| |
| virtual bool | isSecureTextEntry () |
| |
| | CCLabelTTF () |
| | ctor More...
|
| |
| virtual | ~CCLabelTTF () |
| | NA NA. More...
|
| |
| const char * | description () |
| | NA NA. More...
|
| |
| bool | initWithString (const char *string, const char *fontName, float fontSize) |
| | initializes the CCLabelTTF with a font name and font size More...
|
| |
| bool | initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment) |
| | initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
|
| |
| bool | initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment) |
| | initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
|
| |
| bool | initWithStringAndTextDefinition (const char *string, ccFontDefinition &textDefinition) |
| | initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
|
| |
| void | setTextDefinition (ccFontDefinition *theDefinition) |
| | set the text definition used by this label More...
|
| |
| ccFontDefinition * | getTextDefinition () |
| | get the text definition used by this label More...
|
| |
| void | enableShadow (const CCSize &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true) |
| | enable or disable shadow for the label More...
|
| |
| void | disableShadow (bool mustUpdateTexture=true) |
| | disable shadow rendering More...
|
| |
| void | enableStroke (const ccColor3B &strokeColor, float strokeSize, bool mustUpdateTexture=true) |
| | enable or disable stroke More...
|
| |
| void | disableStroke (bool mustUpdateTexture=true) |
| | disable stroke More...
|
| |
| void | setFontFillColor (const ccColor3B &tintColor, bool mustUpdateTexture=true) |
| | set text tinting More...
|
| |
| bool | init () |
| | initializes the CCLabelTTF More...
|
| |
| virtual void | setString (const char *label) |
| | changes the string to render More...
|
| |
| virtual const char * | getString (void) |
| | Returns the string that is currently being used in this label. More...
|
| |
| CCTextAlignment | getHorizontalAlignment () |
| |
| void | setHorizontalAlignment (CCTextAlignment alignment) |
| |
| CCVerticalTextAlignment | getVerticalAlignment () |
| |
| void | setVerticalAlignment (CCVerticalTextAlignment verticalAlignment) |
| |
| CCSize | getDimensions () |
| |
| void | setDimensions (const CCSize &dim) |
| |
| float | getFontSize () |
| |
| void | setFontSize (float fontSize) |
| |
| const char * | getFontName () |
| |
| void | setFontName (const char *fontName) |
| |
| | CCSprite (void) |
| | Default constructor ctor. More...
|
| |
| virtual | ~CCSprite (void) |
| | Default destructor NA NA. More...
|
| |
| virtual bool | initWithTexture (CCTexture2D *pTexture) |
| | Initializes a sprite with a texture. More...
|
| |
| virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect) |
| | Initializes a sprite with a texture and a rect. More...
|
| |
| virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated) |
| | Initializes a sprite with a texture and a rect in points, optionally rotated. More...
|
| |
| virtual bool | initWithSpriteFrame (CCSpriteFrame *pSpriteFrame) |
| | Initializes a sprite with an SpriteFrame. More...
|
| |
| virtual bool | initWithSpriteFrameName (const char *pszSpriteFrameName) |
| | Initializes a sprite with an sprite frame name. More...
|
| |
| virtual bool | initWithFile (const char *pszFilename) |
| | Initializes a sprite with an image filename. More...
|
| |
| virtual bool | initWithFile (const char *pszFilename, const CCRect &rect) |
| | Initializes a sprite with an image filename, and a rect. More...
|
| |
| virtual void | setChildColor (const ccColor3B &) |
| |
| virtual void | setChildOpacity (GLubyte) |
| |
| virtual void | setTexture (CCTexture2D *texture) |
| | NA. More...
|
| |
| virtual CCTexture2D * | getTexture (void) |
| | NA. More...
|
| |
| void | setBlendFunc (ccBlendFunc blendFunc) |
| | NA. More...
|
| |
| ccBlendFunc | getBlendFunc (void) |
| | NA. More...
|
| |
| virtual void | setScaleX (float fScaleX) |
| | NA. More...
|
| |
| virtual void | setScaleY (float fScaleY) |
| | NA. More...
|
| |
| virtual void | setPosition (const CCPoint &pos) |
| | NA. More...
|
| |
| virtual void | setRotation (float fRotation) |
| | NA. More...
|
| |
| virtual void | setRotationX (float fRotationX) |
| | NA. More...
|
| |
| virtual void | setRotationY (float fRotationY) |
| | NA. More...
|
| |
| virtual void | setSkewX (float sx) |
| | NA. More...
|
| |
| virtual void | setSkewY (float sy) |
| | NA. More...
|
| |
| virtual void | removeChild (CCNode *pChild, bool bCleanup) |
| | NA. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool bCleanup) |
| | NA. More...
|
| |
| virtual void | reorderChild (CCNode *pChild, int zOrder) |
| | NA. More...
|
| |
| virtual void | addChild (CCNode *pChild) |
| | NA. More...
|
| |
| virtual void | addChild (CCNode *pChild, int zOrder) |
| | NA. More...
|
| |
| virtual void | addChild (CCNode *pChild, int zOrder, int tag) |
| | NA. More...
|
| |
| virtual void | sortAllChildren () |
| | NA. More...
|
| |
| virtual void | setScale (float fScale) |
| | NA. More...
|
| |
| virtual void | setVertexZ (float fVertexZ) |
| | NA. More...
|
| |
| virtual void | setAnchorPoint (const CCPoint &anchor) |
| | NA. More...
|
| |
| virtual void | ignoreAnchorPointForPosition (bool value) |
| | NA. More...
|
| |
| virtual void | setVisible (bool bVisible) |
| | NA. More...
|
| |
| virtual void | setColor (const ccColor3B &color3) |
| | Changes the color with R,G,B bytes. More...
|
| |
| virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
| | recursive method that updates display color More...
|
| |
| virtual void | setOpacity (GLubyte opacity) |
| | Changes the opacity. More...
|
| |
| virtual void | setOpacityModifyRGB (bool modify) |
| | Changes the OpacityModifyRGB property. More...
|
| |
| virtual bool | isOpacityModifyRGB (void) |
| | Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
|
| |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| | recursive method that updates the displayed opacity. More...
|
| |
| virtual void | updateTransform (void) |
| | Updates the quad according the rotation, position, scale values. More...
|
| |
| virtual CCSpriteBatchNode * | getBatchNode (void) |
| | Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
|
| |
| virtual void | setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode) |
| | Sets the batch node to sprite. More...
|
| |
| virtual void | refreshTextureRect (void) |
| |
| virtual void | setTextureRect (const CCRect &rect) |
| | Updates the texture rect of the CCSprite in points. More...
|
| |
| virtual void | setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize) |
| | Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
|
| |
| virtual void | setVertexRect (const CCRect &rect) |
| | Sets the vertex rect. More...
|
| |
| virtual void | setDisplayFrame (CCSpriteFrame *pNewFrame) |
| | Sets a new display frame to the CCSprite. More...
|
| |
| virtual bool | isFrameDisplayed (CCSpriteFrame *pFrame) |
| | Returns whether or not a CCSpriteFrame is being displayed. More...
|
| |
| virtual CCSpriteFrame * | displayFrame (void) |
| | Returns the current displayed frame. More...
|
| |
| virtual void | setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) |
| | Changes the display frame with animation name and index. More...
|
| |
| virtual bool | isDirty (void) |
| | Whether or not the Sprite needs to be updated in the Atlas. More...
|
| |
| virtual void | setDirty (bool bDirty) |
| | Makes the Sprite to be updated in the Atlas. More...
|
| |
| ccV3F_C4B_T2F_Quad | getQuad (void) |
| | Returns the quad (tex coords, vertex coords and color) information. More...
|
| |
| bool | isTextureRectRotated (void) |
| | Returns whether or not the texture rectangle is rotated. More...
|
| |
| unsigned int | getAtlasIndex (void) |
| | Returns the index used on the TextureAtlas. More...
|
| |
| void | setAtlasIndex (unsigned int uAtlasIndex) |
| | Sets the index used on the TextureAtlas. More...
|
| |
| const CCRect & | getTextureRect (void) |
| | Returns the rect of the CCSprite in points. More...
|
| |
| CCTextureAtlas * | getTextureAtlas (void) |
| | Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
|
| |
| void | setTextureAtlas (CCTextureAtlas *pobTextureAtlas) |
| | Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
|
| |
| const CCPoint & | getOffsetPosition (void) |
| | Gets the offset position of the sprite. More...
|
| |
| bool | isFlipX (void) |
| | Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
|
| |
| void | setFlipX (bool bFlipX) |
| | Sets whether the sprite should be flipped horizontally or not. More...
|
| |
| bool | isFlipY (void) |
| | Return the flag which indicates whether the sprite is flipped vertically or not. More...
|
| |
| void | setFlipY (bool bFlipY) |
| | Sets whether the sprite should be flipped vertically or not. More...
|
| |
| bool | getDontDraw (void) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| void | setDontDraw (bool var) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| float | getTlVertexMod (void) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| void | setTlVertexMod (float var) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| float | getTrVertexMod (void) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| void | setTrVertexMod (float var) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| float | getBlVertexMod (void) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| void | setBlVertexMod (float var) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| float | getBrVertexMod (void) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| void | setBrVertexMod (float var) |
| | Whether the sprite is flipped vertically or not. More...
|
| |
| | CCNodeRGBA () |
| | ctor More...
|
| |
| virtual | ~CCNodeRGBA () |
| | NA NA. More...
|
| |
| virtual bool | init () |
| | Initializes the instance of CCNode. More...
|
| |
| virtual GLubyte | getOpacity () |
| | Returns the opacity. More...
|
| |
| virtual GLubyte | getDisplayedOpacity () |
| | Returns the displayed opacity. More...
|
| |
| virtual void | setOpacity (GLubyte opacity) |
| | Changes the opacity. More...
|
| |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| | recursive method that updates the displayed opacity. More...
|
| |
| virtual bool | isCascadeOpacityEnabled () |
| | whether or not opacity should be propagated to its children. More...
|
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| |
| virtual const ccColor3B & | getColor (void) |
| | Returns color that is currently used. More...
|
| |
| virtual const ccColor3B & | getDisplayedColor () |
| | Returns the displayed color. More...
|
| |
| virtual void | setColor (const ccColor3B &color) |
| | Changes the color with R,G,B bytes. More...
|
| |
| virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
| | recursive method that updates display color More...
|
| |
| virtual bool | isCascadeColorEnabled () |
| | whether or not color should be propagated to its children. More...
|
| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| |
| virtual void | setOpacityModifyRGB (bool bValue) |
| | Changes the OpacityModifyRGB property. More...
|
| |
| virtual bool | isOpacityModifyRGB () |
| | Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
|
| |
| virtual | ~CCNode (void) |
| | Default destructor NA NA. More...
|
| |
| virtual bool | init () |
| | Initializes the instance of CCNode. More...
|
| |
| const char * | description (void) |
| | Gets the description string. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float fRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotationX (float fRotaionX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationY (float fRotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual unsigned int | getOrderOfArrival () |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| | Sets the state of OpenGL server side. More...
|
| |
| virtual ccGLServerState | getGLServerState () |
| | Returns the state of OpenGL server side. More...
|
| |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | removeChild (CCNode *child) |
| | Removes a child from the container with a cleanup. More...
|
| |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag) |
| | Removes a child from the container by tag value with a cleanup. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual CCCamera * | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| virtual bool | isRunning () |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| virtual void | cleanup (void) |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw (void) |
| | Override this method to draw your own node. More...
|
| |
| virtual void | visit (void) |
| | Visits this node's children and draw them recursively. More...
|
| |
| CCRect | boundingBox (void) |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| | Returns the world affine transform matrix. More...
|
| |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| | Returns the inverse world affine transform matrix. More...
|
| |
| | CCNode (void) |
| | Default constructor ctor. More...
|
| |
| | CCNode (const CCNode &) |
| |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | _setZOrder (int z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| virtual int | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| virtual float | getVertexZ () |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual float | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScale () |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setScale (float fScaleX, float fScaleY) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual const CCPoint & | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets position in a more efficient way. More...
|
| |
| virtual void | getPosition (float *x, float *y) |
| | Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | setPositionY (float y) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual float | getPositionY (void) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual float | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual const CCPoint & | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const CCPoint & | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const CCSize &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const CCSize & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual CCSize | getScaledContentSize (void) |
| |
| virtual CCNode * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual CCArray * | getChildren () |
| | Return an array of children. More...
|
| |
| virtual unsigned int | getChildrenCount (void) const |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (CCNode *parent) |
| | Sets the parent node. More...
|
| |
| virtual CCNode * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeMeAndCleanup (void) |
| |
| virtual CCGridBase * | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| virtual void | setGrid (CCGridBase *pGrid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| virtual void * | getUserData () |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setUserData (void *pUserData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual CCObject * | getUserObject () |
| | Returns a user assigned CCObject. More...
|
| |
| virtual void | setUserObject (CCObject *pUserObject) |
| | Returns a user assigned CCObject. More...
|
| |
| virtual CCGLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | registerScriptHandler (int handler) |
| | Registers a script function that will be called in onEnter() & onExit() seires functions. More...
|
| |
| virtual void | unregisterScriptHandler (void) |
| | Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
|
| |
| int | getScriptHandler () |
| | Gets script handler for onEnter/onExit event. More...
|
| |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when CCNode enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the CCNode enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (CCActionManager *actionManager) |
| | Sets the CCActionManager object that is used by all actions. More...
|
| |
| virtual CCActionManager * | getActionManager () |
| | Gets the CCActionManager object that is used by all actions. More...
|
| |
| CCAction * | runAction (CCAction *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions (void) |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (CCAction *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
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| CCAction * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
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| unsigned int | numberOfRunningActions (void) |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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| virtual void | setScheduler (CCScheduler *scheduler) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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| virtual CCScheduler * | getScheduler () |
| | Gets a CCSheduler object. More...
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| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
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| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
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| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
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| void | unscheduleUpdate (void) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
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| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
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| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
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| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
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| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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| void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors and actions. More...
|
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| void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors and actions. More...
|
| |
| virtual void | update (float delta) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
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| void | transform (void) |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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| void | transformAncestors (void) |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
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| virtual const CCAffineTransform | nodeToParentTransform (void) |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
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| virtual const CCAffineTransform | parentToNodeTransform (void) |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
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| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
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| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| | Converts a Point to world space coordinates. More...
|
| |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| | convenience methods which take a CCTouch instead of CCPoint More...
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| |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| | converts a CCTouch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| | Sets the additional transform. More...
|
| |
| CCComponent * | getComponent (const char *pName) const |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (CCComponent *pComponent) |
| | adds a component More...
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| |
| virtual bool | removeComponent (const char *pName) |
| | removes a component by its name
More...
|
| |
| virtual bool | removeComponent (CCComponent *pComponent) |
| | removes a component by its pointer
More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| virtual void | updateTweenAction (float, const char *) |
| |
| CCNode & | operator= (const CCNode &) |
| |
| | CCObject (void) |
| |
| virtual | ~CCObject (void) |
| | NA. More...
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| void | release (void) |
| |
| void | retain (void) |
| |
| CCObject * | autorelease (void) |
| |
| CCObject * | copy (void) |
| |
| bool | isSingleReference (void) const |
| |
| unsigned int | retainCount (void) const |
| |
| virtual bool | isEqual (const CCObject *pObject) |
| |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| |
| virtual void | update (float dt) |
| |
| | CCObject (const CCObject &) |
| |
| CCObject & | operator= (const CCObject &) |
| |
| virtual void | encodeWithCoder (DS_Dictionary *) |
| |
| virtual bool | canEncode () |
| |
| CCObjectType | getObjType () const |
| |
| virtual int | getTag () const |
| |
| virtual void | setTag (int nTag) |
| |
| void | setObjType (CCObjectType) |
| |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| |
| virtual void | setColor (const ccColor3B &color)=0 |
| | Changes the color with R,G,B bytes. More...
|
| |
| virtual const ccColor3B & | getColor (void)=0 |
| | Returns color that is currently used. More...
|
| |
| virtual const ccColor3B & | getDisplayedColor (void)=0 |
| | Returns the displayed color. More...
|
| |
| virtual GLubyte | getDisplayedOpacity (void)=0 |
| | Returns the displayed opacity. More...
|
| |
| virtual GLubyte | getOpacity (void)=0 |
| | Returns the opacity. More...
|
| |
| virtual void | setOpacity (GLubyte opacity)=0 |
| | Changes the opacity. More...
|
| |
| virtual void | setOpacityModifyRGB (bool bValue)=0 |
| | Changes the OpacityModifyRGB property. More...
|
| |
| virtual bool | isOpacityModifyRGB (void)=0 |
| | Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
|
| |
| virtual bool | isCascadeColorEnabled (void)=0 |
| | whether or not color should be propagated to its children. More...
|
| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled)=0 |
| |
| virtual void | updateDisplayedColor (const ccColor3B &color)=0 |
| | recursive method that updates display color More...
|
| |
| virtual bool | isCascadeOpacityEnabled (void)=0 |
| | whether or not opacity should be propagated to its children. More...
|
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled)=0 |
| |
| virtual void | updateDisplayedOpacity (GLubyte opacity)=0 |
| | recursive method that updates the displayed opacity. More...
|
| |
| virtual CCTexture2D * | getTexture (void)=0 |
| | Returns the currently used texture. More...
|
| |
| virtual void | setTexture (CCTexture2D *texture)=0 |
| | Sets a new texuture. More...
|
| |
| virtual void | setBlendFunc (ccBlendFunc blendFunc)=0 |
| | Sets the source blending function. More...
|
| |
| virtual ccBlendFunc | getBlendFunc (void)=0 |
| | Returns the blending function that is currently being used. More...
|
| |
| virtual void | setString (const char *label)=0 |
| | Sets a new label using an string. More...
|
| |
| virtual const char * | getString (void)=0 |
| | Returns the string that is currently being used in this label. More...
|
| |
| virtual | ~CCIMEDelegate () |
| |
| virtual bool | attachWithIME () |
| |
| virtual bool | detachWithIME () |
| |