cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCControlButton Class Reference

for Cocos2D. More...

#include <CCControlButton.h>

Inheritance diagram for CCControlButton:
[legend]
Collaboration diagram for CCControlButton:
[legend]

Public Member Functions

 CCControlButton ()
 
virtual ~CCControlButton ()
 
virtual void needsLayout (void)
 Updates the control layout using its current internal state. More...
 
virtual void setEnabled (bool enabled)
 Tells whether the control is enabled. More...
 
virtual void setSelected (bool enabled)
 A Boolean value that determines the control selected state. More...
 
virtual void setHighlighted (bool enabled)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual CCStringgetCurrentTitle (void)
 
virtual const ccColor3BgetCurrentTitleColor (void)
 
bool doesAdjustBackgroundImage ()
 Adjust the background image. More...
 
void setAdjustBackgroundImage (bool adjustBackgroundImage)
 
virtual CCNodegetTitleLabel (void)
 
virtual void setTitleLabel (CCNode *var)
 
virtual CCScale9SpritegetBackgroundSprite (void)
 
virtual void setBackgroundSprite (CCScale9Sprite *var)
 
virtual CCSize getPreferredSize (void)
 
virtual void setPreferredSize (CCSize var)
 
virtual bool getZoomOnTouchDown (void)
 
virtual void setZoomOnTouchDown (bool var)
 
virtual CCPoint getLabelAnchorPoint (void)
 
virtual void setLabelAnchorPoint (CCPoint var)
 
virtual GLubyte getOpacity (void)
 Returns the opacity. More...
 
virtual void setOpacity (GLubyte var)
 Changes the opacity. More...
 
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
virtual void setColor (const ccColor3B &)
 Changes the color with R,G,B bytes. More...
 
bool isPushed ()
 
virtual CCDictionarygetTitleDispatchTable (void)
 
virtual void setTitleDispatchTable (CCDictionary *var)
 
virtual CCDictionarygetTitleColorDispatchTable (void)
 
virtual void setTitleColorDispatchTable (CCDictionary *var)
 
virtual CCDictionarygetTitleLabelDispatchTable (void)
 
virtual void setTitleLabelDispatchTable (CCDictionary *var)
 
virtual CCDictionarygetBackgroundSpriteDispatchTable (void)
 
virtual void setBackgroundSpriteDispatchTable (CCDictionary *var)
 
virtual int getVerticalMargin (void)
 
virtual int getHorizontalOrigin (void)
 
virtual void setMargins (int marginH, int marginV)
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual bool initWithLabelAndBackgroundSprite (CCNode *label, CCScale9Sprite *backgroundSprite)
 
virtual bool initWithTitleAndFontNameAndFontSize (std::string title, const char *fontName, float fontSize)
 
virtual bool initWithBackgroundSprite (CCScale9Sprite *sprite)
 
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
 
virtual CCStringgetTitleForState (CCControlState state)
 Returns the title used for a state. More...
 
virtual void setTitleForState (CCString *title, CCControlState state)
 Sets the title string to use for the specified state. More...
 
virtual const ccColor3B getTitleColorForState (CCControlState state)
 Returns the title color used for a state. More...
 
virtual void setTitleColorForState (ccColor3B color, CCControlState state)
 Sets the color of the title to use for the specified state. More...
 
virtual CCNodegetTitleLabelForState (CCControlState state)
 Returns the title label used for a state. More...
 
virtual void setTitleLabelForState (CCNode *label, CCControlState state)
 Sets the title label to use for the specified state. More...
 
virtual void setTitleTTFForState (const char *fntFile, CCControlState state)
 
virtual const char * getTitleTTFForState (CCControlState state)
 
virtual void setTitleTTFSizeForState (float size, CCControlState state)
 
virtual float getTitleTTFSizeForState (CCControlState state)
 
virtual void setTitleBMFontForState (const char *fntFile, CCControlState state)
 Sets the font of the label, changes the label to a CCLabelBMFont if neccessary. More...
 
virtual const char * getTitleBMFontForState (CCControlState state)
 
virtual CCScale9SpritegetBackgroundSpriteForState (CCControlState state)
 Returns the background sprite used for a state. More...
 
virtual void setBackgroundSpriteForState (CCScale9Sprite *sprite, CCControlState state)
 Sets the background sprite to use for the specified button state. More...
 
virtual void setBackgroundSpriteFrameForState (CCSpriteFrame *spriteFrame, CCControlState state)
 Sets the background spriteFrame to use for the specified button state. More...
 
- Public Member Functions inherited from CCControl
virtual CCControlState getState (void)
 
virtual void setEnabled (bool bEnabled)
 Tells whether the control is enabled. More...
 
virtual bool isEnabled ()
 
virtual void setSelected (bool bSelected)
 A Boolean value that determines the control selected state. More...
 
virtual bool isSelected ()
 
virtual void setHighlighted (bool bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual bool isHighlighted ()
 
bool hasVisibleParents ()
 
virtual void needsLayout ()
 Updates the control layout using its current internal state. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
 CCControl ()
 ctor More...
 
virtual bool init (void)
 Initializes the instance of CCNode. More...
 
virtual ~CCControl ()
 NA NA. More...
 
virtual void onEnter ()
 NA NA. More...
 
virtual void onExit ()
 NA NA. More...
 
virtual void registerWithTouchDispatcher ()
 
virtual void sendActionsForControlEvents (CCControlEvent controlEvents)
 Sends action messages for the given control events. More...
 
virtual void addTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
virtual void removeTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
virtual CCPoint getTouchLocation (CCTouch *touch)
 Returns a point corresponding to the touh location converted into the control space coordinates. More...
 
virtual bool isTouchInside (CCTouch *touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
void addHandleOfControlEvent (int nFunID, CCControlEvent controlEvent)
 NA. More...
 
void removeHandleOfControlEvent (CCControlEvent controlEvent)
 NA. More...
 
- Public Member Functions inherited from CCLayerRGBA
 CREATE_FUNC (CCLayerRGBA)
 
 CCLayerRGBA ()
 ctor More...
 
virtual ~CCLayerRGBA ()
 NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
 
virtual const ccColor3BgetColor ()
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void setColor (const ccColor3B &color)
 Changes the color with R,G,B bytes. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
 
virtual void setOpacityModifyRGB (bool bValue)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
- Public Member Functions inherited from CCNode
virtual ~CCNode (void)
 Default destructor NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
const char * description (void)
 Gets the description string. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
 CCNode (void)
 Default constructor ctor. More...
 
 CCNode (const CCNode &)
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setPositionY (float y)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getPositionY (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual CCSize getScaledContentSize (void)
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeMeAndCleanup (void)
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual void * getUserData ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual const CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual const CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer
More...
 
virtual void removeAllComponents ()
 removes all components More...
 
virtual void updateTweenAction (float, const char *)
 
CCNodeoperator= (const CCNode &)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
virtual int getTag () const
 
virtual void setTag (int nTag)
 
void setObjType (CCObjectType)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
 
virtual ~CCTouchDelegate ()
 
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
 
- Public Member Functions inherited from CCAccelerometerDelegate
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
 
- Public Member Functions inherited from CCKeypadDelegate
virtual void keyBackClicked ()
 
virtual void keyMenuClicked ()
 
- Public Member Functions inherited from CCKeyboardDelegate
 CCKeyboardDelegate (const CCKeyboardDelegate &)
 
 CCKeyboardDelegate ()
 
CCKeyboardDelegateoperator= (const CCKeyboardDelegate &)
 
virtual void keyDown (enumKeyCodes key)
 
virtual void keyUp (enumKeyCodes key)
 
virtual void setColor (const ccColor3B &color)=0
 Changes the color with R,G,B bytes. More...
 
virtual const ccColor3BgetColor (void)=0
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor (void)=0
 Returns the displayed color. More...
 
virtual GLubyte getDisplayedOpacity (void)=0
 Returns the displayed opacity. More...
 
virtual GLubyte getOpacity (void)=0
 Returns the opacity. More...
 
virtual void setOpacity (GLubyte opacity)=0
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool bValue)=0
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)=0
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual bool isCascadeColorEnabled (void)=0
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)=0
 
virtual void updateDisplayedColor (const ccColor3B &color)=0
 recursive method that updates display color More...
 
virtual bool isCascadeOpacityEnabled (void)=0
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)=0
 
virtual void updateDisplayedOpacity (GLubyte opacity)=0
 recursive method that updates the displayed opacity. More...
 

Static Public Member Functions

static CCControlButtoncreate (CCNode *label, CCScale9Sprite *backgroundSprite)
 
static CCControlButtoncreate (std::string title, const char *fontName, float fontSize)
 
static CCControlButtoncreate (CCScale9Sprite *sprite)
 
static CCControlButtoncreate ()
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Public Attributes

bool m_doesAdjustBackgroundImage
 
- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Protected Attributes

CCStringm_currentTitle
 The current title that is displayed on the button. More...
 
ccColor3B m_currentTitleColor
 The current color used to display the title. More...
 
CCNodem_titleLabel
 The current title label. More...
 
CCScale9Spritem_backgroundSprite
 The current background sprite. More...
 
CCSize m_preferredSize
 The prefered size of the button, if label is larger it will be expanded. More...
 
bool m_zoomOnTouchDown
 Adjust the button zooming on touchdown. More...
 
CCPoint m_labelAnchorPoint
 
bool m_isPushed
 Flag to know if the button is currently pushed. More...
 
bool m_bParentInited
 
CCDictionarym_titleDispatchTable
 
CCDictionarym_titleColorDispatchTable
 
CCDictionarym_titleLabelDispatchTable
 
CCDictionarym_backgroundSpriteDispatchTable
 
int m_marginV
 
int m_marginH
 
- Protected Attributes inherited from CCControl
CCControlState m_eState
 The current control state constant. More...
 
bool m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
bool m_bEnabled
 
bool m_bSelected
 
bool m_bHighlighted
 
CCDictionarym_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
- Protected Attributes inherited from CCLayerRGBA
GLubyte _displayedOpacity
 
GLubyte _realOpacity
 
ccColor3B _displayedColor
 
ccColor3B _realColor
 
bool _cascadeOpacityEnabled
 
bool _cascadeColorEnabled
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Protected Member Functions inherited from CCControl
CCInvocationinvocationWithTargetAndActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
CCArraydispatchListforControlEvent (CCControlEvent controlEvent)
 Returns the CCInvocation list for the given control event. More...
 
void addTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Adds a target and action for a particular event to an internal dispatch table. More...
 
void removeTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Removes a target and action for a particular event from an internal dispatch table. More...
 
- Static Protected Member Functions inherited from CCControl
static CCControlcreate ()
 

Detailed Description

for Cocos2D.

Constructor & Destructor Documentation

◆ CCControlButton()

◆ ~CCControlButton()

virtual ~CCControlButton ( )
virtual

Member Function Documentation

◆ ccTouchBegan()

virtual bool ccTouchBegan ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCTouchDelegate.

◆ ccTouchCancelled()

virtual void ccTouchCancelled ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCTouchDelegate.

◆ ccTouchEnded()

virtual void ccTouchEnded ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCTouchDelegate.

◆ ccTouchMoved()

virtual void ccTouchMoved ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCTouchDelegate.

◆ create() [1/4]

static CCControlButton * create ( )
static

◆ create() [2/4]

static CCControlButton * create ( CCNode label,
CCScale9Sprite backgroundSprite 
)
static

◆ create() [3/4]

static CCControlButton * create ( CCScale9Sprite sprite)
static

◆ create() [4/4]

static CCControlButton * create ( std::string  title,
const char *  fontName,
float  fontSize 
)
static

◆ doesAdjustBackgroundImage()

bool doesAdjustBackgroundImage ( )

Adjust the background image.

YES by default. If the property is set to NO, the background will use the prefered size of the background image.

◆ getBackgroundSprite()

virtual CCScale9Sprite * getBackgroundSprite ( void  )
virtual

◆ getBackgroundSpriteDispatchTable()

virtual CCDictionary * getBackgroundSpriteDispatchTable ( void  )
virtual

◆ getBackgroundSpriteForState()

virtual CCScale9Sprite * getBackgroundSpriteForState ( CCControlState  state)
virtual

Returns the background sprite used for a state.

Parameters
stateThe state that uses the background sprite. Possible values are described in "CCControlState".

◆ getColor()

virtual const ccColor3B & getColor ( void  )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCLayerRGBA.

◆ getCurrentTitle()

virtual CCString * getCurrentTitle ( void  )
virtual

◆ getCurrentTitleColor()

virtual const ccColor3B & getCurrentTitleColor ( void  )
virtual

◆ getHorizontalOrigin()

virtual int getHorizontalOrigin ( void  )
virtual

◆ getLabelAnchorPoint()

virtual CCPoint getLabelAnchorPoint ( void  )
virtual

◆ getOpacity()

virtual GLubyte getOpacity ( void  )
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Reimplemented from CCLayerRGBA.

◆ getPreferredSize()

virtual CCSize getPreferredSize ( void  )
virtual

◆ getTitleBMFontForState()

virtual const char * getTitleBMFontForState ( CCControlState  state)
virtual

◆ getTitleColorDispatchTable()

virtual CCDictionary * getTitleColorDispatchTable ( void  )
virtual

◆ getTitleColorForState()

virtual const ccColor3B getTitleColorForState ( CCControlState  state)
virtual

Returns the title color used for a state.

Parameters
stateThe state that uses the specified color. The values are described in "CCControlState".
Returns
The color of the title for the specified state.

◆ getTitleDispatchTable()

virtual CCDictionary * getTitleDispatchTable ( void  )
virtual

◆ getTitleForState()

virtual CCString * getTitleForState ( CCControlState  state)
virtual

Returns the title used for a state.

Parameters
stateThe state that uses the title. Possible values are described in "CCControlState".
Returns
The title for the specified state.

◆ getTitleLabel()

virtual CCNode * getTitleLabel ( void  )
virtual

◆ getTitleLabelDispatchTable()

virtual CCDictionary * getTitleLabelDispatchTable ( void  )
virtual

◆ getTitleLabelForState()

virtual CCNode * getTitleLabelForState ( CCControlState  state)
virtual

Returns the title label used for a state.

Parameters
stateThe state that uses the title label. Possible values are described in "CCControlState".

◆ getTitleTTFForState()

virtual const char * getTitleTTFForState ( CCControlState  state)
virtual

◆ getTitleTTFSizeForState()

virtual float getTitleTTFSizeForState ( CCControlState  state)
virtual

◆ getVerticalMargin()

virtual int getVerticalMargin ( void  )
virtual

◆ getZoomOnTouchDown()

virtual bool getZoomOnTouchDown ( void  )
virtual

◆ init()

virtual bool init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCControl.

◆ initWithBackgroundSprite()

virtual bool initWithBackgroundSprite ( CCScale9Sprite sprite)
virtual

◆ initWithLabelAndBackgroundSprite()

virtual bool initWithLabelAndBackgroundSprite ( CCNode label,
CCScale9Sprite backgroundSprite 
)
virtual

◆ initWithTitleAndFontNameAndFontSize()

virtual bool initWithTitleAndFontNameAndFontSize ( std::string  title,
const char *  fontName,
float  fontSize 
)
virtual

◆ isPushed()

bool isPushed ( )
inline

◆ needsLayout()

virtual void needsLayout ( void  )
virtual

Updates the control layout using its current internal state.

Reimplemented from CCControl.

◆ setAdjustBackgroundImage()

void setAdjustBackgroundImage ( bool  adjustBackgroundImage)

◆ setBackgroundSprite()

virtual void setBackgroundSprite ( CCScale9Sprite var)
virtual

◆ setBackgroundSpriteDispatchTable()

virtual void setBackgroundSpriteDispatchTable ( CCDictionary var)
virtual

◆ setBackgroundSpriteForState()

virtual void setBackgroundSpriteForState ( CCScale9Sprite sprite,
CCControlState  state 
)
virtual

Sets the background sprite to use for the specified button state.

Parameters
spriteThe background sprite to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".

◆ setBackgroundSpriteFrameForState()

virtual void setBackgroundSpriteFrameForState ( CCSpriteFrame spriteFrame,
CCControlState  state 
)
virtual

Sets the background spriteFrame to use for the specified button state.

Parameters
spriteFrameThe background spriteFrame to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".

◆ setColor()

virtual void setColor ( const ccColor3B color)
virtual

Changes the color with R,G,B bytes.

Parameters
colorExample: ccc3(255,100,0) means R=255, G=100, B=0

Reimplemented from CCLayerRGBA.

◆ setEnabled()

virtual void setEnabled ( bool  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from CCControl.

◆ setHighlighted()

virtual void setHighlighted ( bool  bHighlighted)
virtual

A Boolean value that determines whether the control is highlighted.

Reimplemented from CCControl.

◆ setLabelAnchorPoint()

virtual void setLabelAnchorPoint ( CCPoint  var)
virtual

◆ setMargins()

virtual void setMargins ( int  marginH,
int  marginV 
)
virtual

◆ setOpacity()

virtual void setOpacity ( GLubyte  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCLayerRGBA.

◆ setPreferredSize()

virtual void setPreferredSize ( CCSize  var)
virtual

◆ setSelected()

virtual void setSelected ( bool  bSelected)
virtual

A Boolean value that determines the control selected state.

Reimplemented from CCControl.

◆ setTitleBMFontForState()

virtual void setTitleBMFontForState ( const char *  fntFile,
CCControlState  state 
)
virtual

Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.

Parameters
fntFileThe name of the font to change to
stateThe state that uses the specified fntFile. The values are described in "CCControlState".

◆ setTitleColorDispatchTable()

virtual void setTitleColorDispatchTable ( CCDictionary var)
virtual

◆ setTitleColorForState()

virtual void setTitleColorForState ( ccColor3B  color,
CCControlState  state 
)
virtual

Sets the color of the title to use for the specified state.

Parameters
colorThe color of the title to use for the specified state.
stateThe state that uses the specified color. The values are described in "CCControlState".

◆ setTitleDispatchTable()

virtual void setTitleDispatchTable ( CCDictionary var)
virtual

◆ setTitleForState()

virtual void setTitleForState ( CCString title,
CCControlState  state 
)
virtual

Sets the title string to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title string to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".

◆ setTitleLabel()

virtual void setTitleLabel ( CCNode var)
virtual

◆ setTitleLabelDispatchTable()

virtual void setTitleLabelDispatchTable ( CCDictionary var)
virtual

◆ setTitleLabelForState()

virtual void setTitleLabelForState ( CCNode label,
CCControlState  state 
)
virtual

Sets the title label to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title label to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".

◆ setTitleTTFForState()

virtual void setTitleTTFForState ( const char *  fntFile,
CCControlState  state 
)
virtual

◆ setTitleTTFSizeForState()

virtual void setTitleTTFSizeForState ( float  size,
CCControlState  state 
)
virtual

◆ setZoomOnTouchDown()

virtual void setZoomOnTouchDown ( bool  var)
virtual

Member Data Documentation

◆ m_backgroundSprite

CCScale9Sprite* m_backgroundSprite
protected

The current background sprite.

◆ m_backgroundSpriteDispatchTable

CCDictionary* m_backgroundSpriteDispatchTable
protected

◆ m_bParentInited

bool m_bParentInited
protected

◆ m_currentTitle

CCString* m_currentTitle
protected

The current title that is displayed on the button.

◆ m_currentTitleColor

ccColor3B m_currentTitleColor
protected

The current color used to display the title.

◆ m_doesAdjustBackgroundImage

bool m_doesAdjustBackgroundImage

◆ m_isPushed

bool m_isPushed
protected

Flag to know if the button is currently pushed.


◆ m_labelAnchorPoint

CCPoint m_labelAnchorPoint
protected

◆ m_marginH

int m_marginH
protected

◆ m_marginV

int m_marginV
protected

◆ m_preferredSize

CCSize m_preferredSize
protected

The prefered size of the button, if label is larger it will be expanded.

◆ m_titleColorDispatchTable

CCDictionary* m_titleColorDispatchTable
protected

◆ m_titleDispatchTable

CCDictionary* m_titleDispatchTable
protected

◆ m_titleLabel

CCNode* m_titleLabel
protected

The current title label.

◆ m_titleLabelDispatchTable

CCDictionary* m_titleLabelDispatchTable
protected

◆ m_zoomOnTouchDown

bool m_zoomOnTouchDown
protected

Adjust the button zooming on touchdown.

Default value is YES.


The documentation for this class was generated from the following file: