cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCControl Class Reference

#include <CCControl.h>

Inheritance diagram for CCControl:
[legend]
Collaboration diagram for CCControl:
[legend]

Public Member Functions

virtual CCControlState getState (void)
 
virtual void setEnabled (bool bEnabled)
 Tells whether the control is enabled. More...
 
virtual bool isEnabled ()
 
virtual void setSelected (bool bSelected)
 A Boolean value that determines the control selected state. More...
 
virtual bool isSelected ()
 
virtual void setHighlighted (bool bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual bool isHighlighted ()
 
bool hasVisibleParents ()
 
virtual void needsLayout ()
 Updates the control layout using its current internal state. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
 CCControl ()
 ctor More...
 
virtual bool init (void)
 Initializes the instance of CCNode. More...
 
virtual ~CCControl ()
 NA NA. More...
 
virtual void onEnter ()
 NA NA. More...
 
virtual void onExit ()
 NA NA. More...
 
virtual void registerWithTouchDispatcher ()
 
virtual void sendActionsForControlEvents (CCControlEvent controlEvents)
 Sends action messages for the given control events. More...
 
virtual void addTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
virtual void removeTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
virtual CCPoint getTouchLocation (CCTouch *touch)
 Returns a point corresponding to the touh location converted into the control space coordinates. More...
 
virtual bool isTouchInside (CCTouch *touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
void addHandleOfControlEvent (int nFunID, CCControlEvent controlEvent)
 NA. More...
 
void removeHandleOfControlEvent (CCControlEvent controlEvent)
 NA. More...
 
- Public Member Functions inherited from CCLayerRGBA
 CREATE_FUNC (CCLayerRGBA)
 
 CCLayerRGBA ()
 ctor More...
 
virtual ~CCLayerRGBA ()
 NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
 
virtual const ccColor3BgetColor ()
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void setColor (const ccColor3B &color)
 Changes the color with R,G,B bytes. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
 
virtual void setOpacityModifyRGB (bool bValue)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
- Public Member Functions inherited from CCNode
virtual ~CCNode (void)
 Default destructor NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
const char * description (void)
 Gets the description string. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
 CCNode (void)
 Default constructor ctor. More...
 
 CCNode (const CCNode &)
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setPositionY (float y)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getPositionY (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual CCSize getScaledContentSize (void)
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeMeAndCleanup (void)
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual void * getUserData ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual const CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual const CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer
More...
 
virtual void removeAllComponents ()
 removes all components More...
 
virtual void updateTweenAction (float, const char *)
 
CCNodeoperator= (const CCNode &)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
virtual int getTag () const
 
virtual void setTag (int nTag)
 
void setObjType (CCObjectType)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
 
virtual ~CCTouchDelegate ()
 
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
 
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
 
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
 
- Public Member Functions inherited from CCAccelerometerDelegate
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
 
- Public Member Functions inherited from CCKeypadDelegate
virtual void keyBackClicked ()
 
virtual void keyMenuClicked ()
 
- Public Member Functions inherited from CCKeyboardDelegate
 CCKeyboardDelegate (const CCKeyboardDelegate &)
 
 CCKeyboardDelegate ()
 
CCKeyboardDelegateoperator= (const CCKeyboardDelegate &)
 
virtual void keyDown (enumKeyCodes key)
 
virtual void keyUp (enumKeyCodes key)
 
virtual void setColor (const ccColor3B &color)=0
 Changes the color with R,G,B bytes. More...
 
virtual const ccColor3BgetColor (void)=0
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor (void)=0
 Returns the displayed color. More...
 
virtual GLubyte getDisplayedOpacity (void)=0
 Returns the displayed opacity. More...
 
virtual GLubyte getOpacity (void)=0
 Returns the opacity. More...
 
virtual void setOpacity (GLubyte opacity)=0
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool bValue)=0
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)=0
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual bool isCascadeColorEnabled (void)=0
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)=0
 
virtual void updateDisplayedColor (const ccColor3B &color)=0
 recursive method that updates display color More...
 
virtual bool isCascadeOpacityEnabled (void)=0
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)=0
 
virtual void updateDisplayedOpacity (GLubyte opacity)=0
 recursive method that updates the displayed opacity. More...
 

Protected Member Functions

CCInvocationinvocationWithTargetAndActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
CCArraydispatchListforControlEvent (CCControlEvent controlEvent)
 Returns the CCInvocation list for the given control event. More...
 
void addTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Adds a target and action for a particular event to an internal dispatch table. More...
 
void removeTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Removes a target and action for a particular event from an internal dispatch table. More...
 

Static Protected Member Functions

static CCControlcreate ()
 

Protected Attributes

CCControlState m_eState
 The current control state constant. More...
 
bool m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
bool m_bEnabled
 
bool m_bSelected
 
bool m_bHighlighted
 
CCDictionarym_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
- Protected Attributes inherited from CCLayerRGBA
GLubyte _displayedOpacity
 
GLubyte _realOpacity
 
ccColor3B _displayedColor
 
ccColor3B _realColor
 
bool _cascadeOpacityEnabled
 
bool _cascadeColorEnabled
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 
- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Constructor & Destructor Documentation

◆ CCControl()

CCControl ( )

ctor

◆ ~CCControl()

virtual ~CCControl ( )
virtual

NA NA.

Member Function Documentation

◆ addHandleOfControlEvent()

void addHandleOfControlEvent ( int  nFunID,
CCControlEvent  controlEvent 
)

NA.

◆ addTargetWithActionForControlEvent()

void addTargetWithActionForControlEvent ( CCObject target,
SEL_CCControlHandler  action,
CCControlEvent  controlEvent 
)
protected

Adds a target and action for a particular event to an internal dispatch table.

The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.

Parameters
targetThe target objectthat is, the object to which the action message is sent. It cannot be nil. The target is not retained.
actionA selector identifying an action message. It cannot be NULL.
controlEventA control event for which the action message is sent. See "CCControlEvent" for constants.

◆ addTargetWithActionForControlEvents()

virtual void addTargetWithActionForControlEvents ( CCObject target,
SEL_CCControlHandler  action,
CCControlEvent  controlEvents 
)
virtual

Adds a target and action for a particular event (or events) to an internal dispatch table.

The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.

Parameters
targetThe target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained.
actionA selector identifying an action message. It cannot be NULL.
controlEventsA bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants.

◆ create()

static CCControl * create ( )
staticprotected

◆ dispatchListforControlEvent()

CCArray * dispatchListforControlEvent ( CCControlEvent  controlEvent)
protected

Returns the CCInvocation list for the given control event.

If the list does not exist, it'll create an empty array before returning it.

Parameters
controlEventA control events for which the action message is sent. See "CCControlEvent" for constants.
Returns
the CCInvocation list for the given control event.

◆ getState()

virtual CCControlState getState ( void  )
virtual

◆ getTouchLocation()

virtual CCPoint getTouchLocation ( CCTouch touch)
virtual

Returns a point corresponding to the touh location converted into the control space coordinates.

Parameters
touchA CCTouch object that represents a touch.

◆ hasVisibleParents()

bool hasVisibleParents ( )

◆ init()

virtual bool init ( void  )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCLayerRGBA.

Reimplemented in CCControlButton, and CCControlColourPicker.

◆ invocationWithTargetAndActionForControlEvent()

CCInvocation * invocationWithTargetAndActionForControlEvent ( CCObject target,
SEL_CCControlHandler  action,
CCControlEvent  controlEvent 
)
protected

Returns an CCInvocation object able to construct messages using a given target-action pair.

(The invocation may optionnaly include the sender and the event as parameters, in that order)

Parameters
targetThe target object.
actionA selector identifying an action message.
controlEventA control events for which the action message is sent. See "CCControlEvent" for constants.
Returns
an CCInvocation object able to construct messages using a given target-action pair.

◆ isEnabled()

virtual bool isEnabled ( )
virtual

◆ isHighlighted()

virtual bool isHighlighted ( )
virtual

◆ isOpacityModifyRGB()

virtual bool isOpacityModifyRGB ( )
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Reimplemented from CCLayerRGBA.

◆ isSelected()

virtual bool isSelected ( )
virtual

◆ isTouchInside()

virtual bool isTouchInside ( CCTouch touch)
virtual

Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.

The given touch must be relative to the world.

Parameters
touchA CCTouch object that represents a touch.
Returns
YES whether a touch is inside the receivers rect.

Reimplemented in CCControlPotentiometer, and CCControlSlider.

◆ needsLayout()

virtual void needsLayout ( )
virtual

Updates the control layout using its current internal state.

Reimplemented in CCControlSlider, and CCControlButton.

◆ onEnter()

virtual void onEnter ( )
virtual

NA NA.

Reimplemented from CCNode.

Reimplemented in CCEditBox.

◆ onExit()

virtual void onExit ( )
virtual

NA NA.

Reimplemented from CCNode.

Reimplemented in CCEditBox.

◆ registerWithTouchDispatcher()

virtual void registerWithTouchDispatcher ( )
virtual

◆ removeHandleOfControlEvent()

void removeHandleOfControlEvent ( CCControlEvent  controlEvent)

NA.

◆ removeTargetWithActionForControlEvent()

void removeTargetWithActionForControlEvent ( CCObject target,
SEL_CCControlHandler  action,
CCControlEvent  controlEvent 
)
protected

Removes a target and action for a particular event from an internal dispatch table.

Parameters
targetThe target objectthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events.
actionA selector identifying an action message. Pass NULL to remove all action messages paired with target.
controlEventA control event for which the action message is sent. See "CCControlEvent" for constants.

◆ removeTargetWithActionForControlEvents()

virtual void removeTargetWithActionForControlEvents ( CCObject target,
SEL_CCControlHandler  action,
CCControlEvent  controlEvents 
)
virtual

Removes a target and action for a particular event (or events) from an internal dispatch table.

Parameters
targetThe target objectthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events.
actionA selector identifying an action message. Pass NULL to remove all action messages paired with target.
controlEventsA bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants.

◆ sendActionsForControlEvents()

virtual void sendActionsForControlEvents ( CCControlEvent  controlEvents)
virtual

Sends action messages for the given control events.

Parameters
controlEventsA bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants.

◆ setEnabled()

virtual void setEnabled ( bool  bEnabled)
virtual

◆ setHighlighted()

virtual void setHighlighted ( bool  bHighlighted)
virtual

A Boolean value that determines whether the control is highlighted.

Reimplemented in CCControlButton.

◆ setOpacityModifyRGB()

virtual void setOpacityModifyRGB ( bool  bValue)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
bValuetrue then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Reimplemented from CCLayerRGBA.

◆ setSelected()

virtual void setSelected ( bool  bSelected)
virtual

A Boolean value that determines the control selected state.

Reimplemented in CCControlButton.

Member Data Documentation

◆ m_bEnabled

bool m_bEnabled
protected

◆ m_bHighlighted

bool m_bHighlighted
protected

◆ m_bSelected

bool m_bSelected
protected

◆ m_eState

CCControlState m_eState
protected

The current control state constant.

◆ m_hasVisibleParents

bool m_hasVisibleParents
protected

True if all of the controls parents are visible.

◆ m_pDispatchTable

CCDictionary* m_pDispatchTable
protected

Table of connection between the CCControlEvents and their associated target-actions pairs.

For each CCButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.


The documentation for this class was generated from the following file: