cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCParticleExplosion Class Reference

An explosion particle system. More...

#include <CCParticleExamples.h>

Inheritance diagram for CCParticleExplosion:
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Collaboration diagram for CCParticleExplosion:
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Public Member Functions

 CCParticleExplosion ()
 ctor More...
 
virtual ~CCParticleExplosion ()
 NA NA. More...
 
bool init ()
 Initializes the instance of CCNode. More...
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 super methods NA NA More...
 
- Public Member Functions inherited from CCParticleSystemQuad
 CCParticleSystemQuad ()
 ctor More...
 
virtual ~CCParticleSystemQuad ()
 NA NA. More...
 
void initIndices ()
 initializes the indices for the vertices More...
 
void initTexCoordsWithRect (const CCRect &rect)
 initializes the texture with a rectangle measured Points More...
 
void setDisplayFrame (CCSpriteFrame *spriteFrame)
 Sets a new CCSpriteFrame as particle. More...
 
void setTextureWithRect (CCTexture2D *texture, const CCRect &rect)
 Sets a new texture with a rect. More...
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 super methods NA NA More...
 
virtual void setTexture (CCTexture2D *texture)
 NA. More...
 
virtual void updateQuadWithParticle (tCCParticle *particle, const CCPoint &newPosition)
 NA. More...
 
virtual void postStep ()
 NA. More...
 
virtual void draw ()
 NA NA. More...
 
virtual void setBatchNode (CCParticleBatchNode *batchNode)
 NA. More...
 
virtual void setTotalParticles (unsigned int tp)
 NA. More...
 
void listenBackToForeground (CCObject *obj)
 listen the event that coming to foreground on Android NA NA More...
 
- Public Member Functions inherited from CCParticleSystem
virtual CCParticleBatchNodegetBatchNode (void)
 
virtual void setBatchNode (CCParticleBatchNode *var)
 
virtual unsigned int getParticleCount (void)
 
virtual float getDuration (void)
 
virtual void setDuration (float var)
 
virtual const CCPointgetSourcePosition (void)
 
virtual void setSourcePosition (const CCPoint &var)
 
virtual const CCPointgetPosVar (void)
 
virtual void setPosVar (const CCPoint &var)
 
virtual float getLife (void)
 
virtual void setLife (float var)
 
virtual float getLifeVar (void)
 
virtual void setLifeVar (float var)
 
virtual float getAngle (void)
 
virtual void setAngle (float var)
 
virtual float getAngleVar (void)
 
virtual void setAngleVar (float var)
 
virtual const CCPointgetGravity ()
 
virtual void setGravity (const CCPoint &g)
 
virtual float getSpeed ()
 
virtual void setSpeed (float speed)
 
virtual float getSpeedVar ()
 
virtual void setSpeedVar (float speed)
 
virtual float getTangentialAccel ()
 
virtual void setTangentialAccel (float t)
 
virtual float getTangentialAccelVar ()
 
virtual void setTangentialAccelVar (float t)
 
virtual float getRadialAccel ()
 
virtual void setRadialAccel (float t)
 
virtual float getRadialAccelVar ()
 
virtual void setRadialAccelVar (float t)
 
virtual bool getRotationIsDir ()
 
virtual void setRotationIsDir (bool t)
 
virtual float getStartRadius ()
 
virtual void setStartRadius (float startRadius)
 
virtual float getStartRadiusVar ()
 
virtual void setStartRadiusVar (float startRadiusVar)
 
virtual float getEndRadius ()
 
virtual void setEndRadius (float endRadius)
 
virtual float getEndRadiusVar ()
 
virtual void setEndRadiusVar (float endRadiusVar)
 
virtual float getRotatePerSecond ()
 
virtual void setRotatePerSecond (float degrees)
 
virtual float getRotatePerSecondVar ()
 
virtual void setRotatePerSecondVar (float degrees)
 
virtual void setScale (float s)
 Changes both X and Y scale factor of the node. More...
 
virtual void setRotation (float newRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setScaleX (float newScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float newScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual bool isActive ()
 
virtual bool isBlendAdditive ()
 
virtual void setBlendAdditive (bool value)
 
virtual float getStartSize (void)
 
virtual void setStartSize (float var)
 
virtual float getStartSizeVar (void)
 
virtual void setStartSizeVar (float var)
 
virtual float getEndSize (void)
 
virtual void setEndSize (float var)
 
virtual float getEndSizeVar (void)
 
virtual void setEndSizeVar (float var)
 
virtual const ccColor4FgetStartColor (void)
 
virtual void setStartColor (const ccColor4F &var)
 
virtual const ccColor4FgetStartColorVar (void)
 
virtual void setStartColorVar (const ccColor4F &var)
 
virtual const ccColor4FgetEndColor (void)
 
virtual void setEndColor (const ccColor4F &var)
 
virtual const ccColor4FgetEndColorVar (void)
 
virtual void setEndColorVar (const ccColor4F &var)
 
virtual float getStartSpin (void)
 
virtual void setStartSpin (float var)
 
virtual float getStartSpinVar (void)
 
virtual void setStartSpinVar (float var)
 
virtual float getEndSpin (void)
 
virtual void setEndSpin (float var)
 
virtual float getEndSpinVar (void)
 
virtual void setEndSpinVar (float var)
 
virtual float getEmissionRate (void)
 
virtual void setEmissionRate (float var)
 
virtual unsigned int getTotalParticles (void)
 
virtual void setTotalParticles (unsigned int var)
 
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *var)
 Sets a new texuture. More...
 
virtual ccBlendFunc getBlendFunc (void)
 Returns the blending function that is currently being used. More...
 
virtual void setBlendFunc (ccBlendFunc var)
 Sets the source blending function. More...
 
virtual bool getOpacityModifyRGB (void)
 
virtual void setOpacityModifyRGB (bool var)
 
virtual tCCPositionType getPositionType (void)
 
virtual void setPositionType (tCCPositionType var)
 
virtual bool isAutoRemoveOnFinish ()
 
virtual void setAutoRemoveOnFinish (bool var)
 
virtual int getEmitterMode (void)
 
virtual void setEmitterMode (int var)
 
 CCParticleSystem ()
 ctor More...
 
virtual ~CCParticleSystem ()
 NA NA. More...
 
bool init ()
 initializes a CCParticleSystem More...
 
bool initWithFile (const char *plistFile)
 initializes a CCParticleSystem from a plist file. More...
 
bool initWithDictionary (CCDictionary *dictionary)
 initializes a CCQuadParticleSystem from a CCDictionary. More...
 
bool initWithDictionary (CCDictionary *dictionary, const char *dirname)
 initializes a particle system from a NSDictionary and the path from where to load the png More...
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 Initializes a system with a fixed number of particles. More...
 
bool addParticle ()
 Add a particle to the emitter. More...
 
void initParticle (tCCParticle *particle)
 Initializes a particle. More...
 
void stopSystem ()
 stop emitting particles. Running particles will continue to run until they die More...
 
void resetSystem ()
 Kill all living particles. More...
 
bool isFull ()
 whether or not the system is full More...
 
virtual void updateQuadWithParticle (tCCParticle *particle, const CCPoint &newPosition)
 should be overridden by subclasses More...
 
virtual void postStep ()
 should be overridden by subclasses More...
 
virtual void update (float dt)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual void updateWithNoTime (void)
 
void loadDefaults ()
 
void loadScaledDefaults (float)
 
void resumeSystem ()
 
void saveDefaults ()
 
unsigned int getAtlasIndex (void)
 
void setAtlasIndex (unsigned int var)
 
- Public Member Functions inherited from CCNode
virtual ~CCNode (void)
 Default destructor NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
const char * description (void)
 Gets the description string. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
 CCNode (void)
 Default constructor ctor. More...
 
 CCNode (const CCNode &)
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setPositionY (float y)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getPositionY (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual CCSize getScaledContentSize (void)
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeMeAndCleanup (void)
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual void * getUserData ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual const CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual const CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer
More...
 
virtual void removeAllComponents ()
 removes all components More...
 
virtual void updateTweenAction (float, const char *)
 
CCNodeoperator= (const CCNode &)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
virtual int getTag () const
 
virtual void setTag (int nTag)
 
void setObjType (CCObjectType)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual CCTexture2DgetTexture (void)=0
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)=0
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)=0
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)=0
 Returns the blending function that is currently being used. More...
 

Static Public Member Functions

static CCParticleExplosioncreate ()
 
static CCParticleExplosioncreateWithTotalParticles (unsigned int numberOfParticles)
 
- Static Public Member Functions inherited from CCParticleSystemQuad
static CCParticleSystemQuadcreate (const char *plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file. More...
 
static CCParticleSystemQuadcreate ()
 
static CCParticleSystemQuadcreateWithTotalParticles (unsigned int numberOfParticles)
 
- Static Public Member Functions inherited from CCParticleSystem
static CCParticleSystemcreate (const char *plistFile)
 creates an initializes a CCParticleSystem from a plist file. More...
 
static CCParticleSystemcreateWithTotalParticles (unsigned int numberOfParticles)
 create a system with a fixed number of particles More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Additional Inherited Members

- Public Attributes inherited from CCParticleSystem
bool m_bTransformSystemDirty
 
unsigned int m_uAllocatedParticles
 
bool m_bIsActive
 Is the emitter active. More...
 
bool m_bIsBlendAdditive
 whether or not the particles are using blend additive. More...
 
CCPoint gravity
 Gravity value. More...
 
float speed
 speed of each particle. More...
 
float speedVar
 speed variance of each particle. More...
 
float tangentialAccel
 tangential acceleration of each particle. More...
 
float tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
float radialAccel
 radial acceleration of each particle. More...
 
float radialAccelVar
 radial acceleration variance of each particle. More...
 
bool rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
float startRadius
 The starting radius of the particles. More...
 
float startRadiusVar
 The starting radius variance of the particles. More...
 
float endRadius
 The ending radius of the particles. More...
 
float endRadiusVar
 The ending radius variance of the particles. More...
 
float rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
float rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 
- Protected Member Functions inherited from CCParticleSystem
virtual void updateBlendFunc ()
 
- Protected Attributes inherited from CCParticleSystemQuad
ccV3F_C4B_T2F_Quadm_pQuads
 
GLushort * m_pIndices
 
GLuint m_pBuffersVBO [2]
 
- Protected Attributes inherited from CCParticleSystem
std::string m_sPlistFile
 
float m_fElapsed
 time elapsed since the start of the system (in seconds) More...
 
struct {
   CCPoint   gravity
 Gravity value. More...
 
   float   speed
 speed of each particle. More...
 
   float   speedVar
 speed variance of each particle. More...
 
   float   tangentialAccel
 tangential acceleration of each particle. More...
 
   float   tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
   float   radialAccel
 radial acceleration of each particle. More...
 
   float   radialAccelVar
 radial acceleration variance of each particle. More...
 
   bool   rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
modeA
 Mode A:Gravity + Tangential Accel + Radial Accel. More...
 
struct {
   float   startRadius
 The starting radius of the particles. More...
 
   float   startRadiusVar
 The starting radius variance of the particles. More...
 
   float   endRadius
 The ending radius of the particles. More...
 
   float   endRadiusVar
 The ending radius variance of the particles. More...
 
   float   rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
   float   rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
modeB
 Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
 
tCCParticlem_pParticles
 Array of particles. More...
 
float m_fEmitCounter
 How many particles can be emitted per second. More...
 
unsigned int m_uParticleIdx
 particle idx More...
 
CCParticleBatchNodem_pBatchNode
 weak reference to the CCSpriteBatchNode that renders the CCSprite More...
 
unsigned int m_uParticleCount
 Quantity of particles that are being simulated at the moment. More...
 
float m_fDuration
 How many seconds the emitter will run. More...
 
CCPoint m_tSourcePosition
 sourcePosition of the emitter More...
 
CCPoint m_tPosVar
 Position variance of the emitter. More...
 
float m_fLife
 life, and life variation of each particle More...
 
float m_fLifeVar
 life variance of each particle More...
 
float m_fAngle
 angle and angle variation of each particle More...
 
float m_fAngleVar
 angle variance of each particle More...
 
float m_fStartSize
 start size in pixels of each particle More...
 
float m_fStartSizeVar
 size variance in pixels of each particle More...
 
float m_fEndSize
 end size in pixels of each particle More...
 
float m_fEndSizeVar
 end size variance in pixels of each particle More...
 
ccColor4F m_tStartColor
 start color of each particle More...
 
ccColor4F m_tStartColorVar
 start color variance of each particle More...
 
ccColor4F m_tEndColor
 end color and end color variation of each particle More...
 
ccColor4F m_tEndColorVar
 end color variance of each particle More...
 
float m_fStartSpin
 
float m_fStartSpinVar
 
float m_fEndSpin
 
float m_fEndSpinVar
 
float m_fEmissionRate
 emission rate of the particles More...
 
unsigned int m_uTotalParticles
 maximum particles of the system More...
 
CCTexture2Dm_pTexture
 conforms to CocosNodeTexture protocol More...
 
ccBlendFunc m_tBlendFunc
 conforms to CocosNodeTexture protocol More...
 
bool m_bOpacityModifyRGB
 does the alpha value modify color More...
 
tCCPositionType m_ePositionType
 particles movement type: Free or Grouped More...
 
bool m_bIsAutoRemoveOnFinish
 whether or not the node will be auto-removed when it has no particles left. More...
 
int m_nEmitterMode
 Switch between different kind of emitter modes: More...
 
unsigned int m_uAtlasIndex
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Detailed Description

An explosion particle system.

Constructor & Destructor Documentation

◆ CCParticleExplosion()

CCParticleExplosion ( )
inline

ctor

◆ ~CCParticleExplosion()

virtual ~CCParticleExplosion ( )
inlinevirtual

NA NA.

Member Function Documentation

◆ create()

static CCParticleExplosion * create ( )
static

◆ createWithTotalParticles()

static CCParticleExplosion * createWithTotalParticles ( unsigned int  numberOfParticles)
static

◆ init()

bool init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

◆ initWithTotalParticles()

virtual bool initWithTotalParticles ( unsigned int  numberOfParticles)
virtual

super methods NA NA

Reimplemented from CCParticleSystemQuad.


The documentation for this class was generated from the following file: