cocos2d-x  2.2.3-gd2.113-rev1ec524e
Loading...
Searching...
No Matches
CCFollow Class Reference

CCFollow is an action that "follows" a node. More...

#include <CCAction.h>

Inheritance diagram for CCFollow:
[legend]
Collaboration diagram for CCFollow:
[legend]

Public Member Functions

 CCFollow ()
 ctor More...
 
virtual ~CCFollow (void)
 NA NA. More...
 
bool isBoundarySet (void)
 
void setBoudarySet (bool bValue)
 alter behavior - turn on/off boundary More...
 
bool initWithTarget (CCNode *pFollowedNode, const CCRect &rect=CCRectZero)
 initializes the action with a set boundary More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void stop (void)
 called after the action has finished. More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCFollowcreate (CCNode *pFollowedNode, const CCRect &rect=CCRectZero)
 creates the action with a set boundary, It will work with no boundary if More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

CCNodem_pobFollowedNode
 
bool m_bBoundarySet
 
bool m_bBoundaryFullyCovered
 
CCPoint m_obHalfScreenSize
 
CCPoint m_obFullScreenSize
 
float m_fLeftBoundary
 
float m_fRightBoundary
 
float m_fTopBoundary
 
float m_fBottomBoundary
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

CCFollow is an action that "follows" a node.

Eg: layer->runAction(CCFollow::actionWithTarget(hero));

Instead of using CCCamera as a "follower", use this action instead.

Since
v0.99.2

Constructor & Destructor Documentation

◆ CCFollow()

CCFollow ( )
inline

ctor

◆ ~CCFollow()

virtual ~CCFollow ( void  )
virtual

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA NA.

Reimplemented from CCAction.

◆ create()

static CCFollow * create ( CCNode pFollowedNode,
const CCRect rect = CCRectZero 
)
static

creates the action with a set boundary, It will work with no boundary if

Parameters
rectis equal to CCRectZero.

◆ initWithTarget()

bool initWithTarget ( CCNode pFollowedNode,
const CCRect rect = CCRectZero 
)

initializes the action with a set boundary

◆ isBoundarySet()

bool isBoundarySet ( void  )
inline

◆ isDone()

virtual bool isDone ( void  )
virtual

return true if the action has finished

Reimplemented from CCAction.

◆ setBoudarySet()

void setBoudarySet ( bool  bValue)
inline

alter behavior - turn on/off boundary

◆ step()

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

◆ stop()

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

Member Data Documentation

◆ m_bBoundaryFullyCovered

bool m_bBoundaryFullyCovered
protected

◆ m_bBoundarySet

bool m_bBoundarySet
protected

◆ m_fBottomBoundary

float m_fBottomBoundary
protected

◆ m_fLeftBoundary

float m_fLeftBoundary
protected

◆ m_fRightBoundary

float m_fRightBoundary
protected

◆ m_fTopBoundary

float m_fTopBoundary
protected

◆ m_obFullScreenSize

CCPoint m_obFullScreenSize
protected

◆ m_obHalfScreenSize

CCPoint m_obHalfScreenSize
protected

◆ m_pobFollowedNode

CCNode* m_pobFollowedNode
protected

The documentation for this class was generated from the following file: