|
| virtual const CCSize & | getLayerSize (void) |
| |
| virtual void | setLayerSize (const CCSize &var) |
| |
| virtual const CCSize & | getMapTileSize (void) |
| |
| virtual void | setMapTileSize (const CCSize &var) |
| |
| virtual unsigned int * | getTiles (void) |
| |
| virtual void | setTiles (unsigned int *var) |
| |
| virtual CCTMXTilesetInfo * | getTileSet (void) |
| |
| virtual void | setTileSet (CCTMXTilesetInfo *var) |
| |
| virtual unsigned int | getLayerOrientation (void) |
| |
| virtual void | setLayerOrientation (unsigned int var) |
| |
| virtual CCDictionary * | getProperties (void) |
| |
| virtual void | setProperties (CCDictionary *var) |
| |
| | CCTMXLayer () |
| | ctor NA More...
|
| |
| virtual | ~CCTMXLayer () |
| | NA NA. More...
|
| |
| bool | initWithTilesetInfo (CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo) |
| | initializes a CCTMXLayer with a tileset info, a layer info and a map info NA More...
|
| |
| void | releaseMap () |
| | dealloc the map that contains the tile position from memory. More...
|
| |
| CCSprite * | tileAt (const CCPoint &tileCoordinate) |
| | returns the tile (CCSprite) at a given a tile coordinate. More...
|
| |
| unsigned int | tileGIDAt (const CCPoint &tileCoordinate) |
| | returns the tile gid at a given tile coordinate. More...
|
| |
| unsigned int | tileGIDAt (const CCPoint &tileCoordinate, ccTMXTileFlags *flags) |
| | returns the tile gid at a given tile coordinate. More...
|
| |
| void | setTileGID (unsigned int gid, const CCPoint &tileCoordinate) |
| | sets the tile gid (gid = tile global id) at a given tile coordinate. More...
|
| |
| void | setTileGID (unsigned int gid, const CCPoint &tileCoordinate, ccTMXTileFlags flags) |
| | sets the tile gid (gid = tile global id) at a given tile coordinate. More...
|
| |
| void | removeTileAt (const CCPoint &tileCoordinate) |
| | removes a tile at given tile coordinate More...
|
| |
| CCPoint | positionAt (const CCPoint &tileCoordinate) |
| | returns the position in points of a given tile coordinate getPositionAt More...
|
| |
| CCString * | propertyNamed (const char *propertyName) |
| | return the value for the specific property name getProperty More...
|
| |
| void | setupTiles () |
| | Creates the tiles. More...
|
| |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| | CCTMXLayer doesn't support adding a CCSprite manually. More...
|
| |
| void | removeChild (CCNode *child, bool cleanup) |
| | super method NA More...
|
| |
| const char * | getLayerName () |
| |
| void | setLayerName (const char *layerName) |
| |
| | CCSpriteBatchNode () |
| | ctor More...
|
| |
| | ~CCSpriteBatchNode () |
| | NA NA. More...
|
| |
| CCTextureAtlas * | getTextureAtlas (void) |
| |
| void | setTextureAtlas (CCTextureAtlas *textureAtlas) |
| |
| CCArray * | getDescendants (void) |
| |
| bool | initWithTexture (CCTexture2D *tex, unsigned int capacity) |
| | initializes a CCSpriteBatchNode with a texture2d and capacity of children. More...
|
| |
| bool | initWithFile (const char *fileImage, unsigned int capacity) |
| | initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
|
| |
| bool | init () |
| | Initializes the instance of CCNode. More...
|
| |
| void | increaseAtlasCapacity () |
| |
| void | removeChildAtIndex (unsigned int index, bool doCleanup) |
| | removes a child given a certain index. More...
|
| |
| void | insertChild (CCSprite *child, unsigned int index) |
| |
| void | appendChild (CCSprite *sprite) |
| |
| void | removeSpriteFromAtlas (CCSprite *sprite) |
| |
| unsigned int | rebuildIndexInOrder (CCSprite *parent, unsigned int index) |
| |
| unsigned int | highestAtlasIndexInChild (CCSprite *sprite) |
| |
| unsigned int | lowestAtlasIndexInChild (CCSprite *sprite) |
| |
| unsigned int | atlasIndexForChild (CCSprite *sprite, int z) |
| |
| void | reorderBatch (bool reorder) |
| |
| virtual CCTexture2D * | getTexture (void) |
| | Returns the currently used texture. More...
|
| |
| virtual void | setTexture (CCTexture2D *texture) |
| | Sets a new texuture. More...
|
| |
| virtual void | setBlendFunc (ccBlendFunc blendFunc) |
| | Sets the source blending function. More...
|
| |
| virtual ccBlendFunc | getBlendFunc (void) |
| | NA. More...
|
| |
| virtual void | visit (void) |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual void | addChild (CCNode *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (CCNode *child, int zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual void | draw (void) |
| | Override this method to draw your own node. More...
|
| |
| virtual | ~CCNode (void) |
| | Default destructor NA NA. More...
|
| |
| virtual bool | init () |
| | Initializes the instance of CCNode. More...
|
| |
| const char * | description (void) |
| | Gets the description string. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float fRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotationX (float fRotaionX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationY (float fRotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual unsigned int | getOrderOfArrival () |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| | Sets the state of OpenGL server side. More...
|
| |
| virtual ccGLServerState | getGLServerState () |
| | Returns the state of OpenGL server side. More...
|
| |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | removeChild (CCNode *child) |
| | Removes a child from the container with a cleanup. More...
|
| |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag) |
| | Removes a child from the container by tag value with a cleanup. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual CCCamera * | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| virtual bool | isRunning () |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| virtual void | cleanup (void) |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw (void) |
| | Override this method to draw your own node. More...
|
| |
| virtual void | visit (void) |
| | Visits this node's children and draw them recursively. More...
|
| |
| CCRect | boundingBox (void) |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| | Returns the world affine transform matrix. More...
|
| |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| | Returns the inverse world affine transform matrix. More...
|
| |
| | CCNode (void) |
| | Default constructor ctor. More...
|
| |
| | CCNode (const CCNode &) |
| |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | _setZOrder (int z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| virtual int | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| virtual float | getVertexZ () |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual void | setScaleX (float fScaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual void | setScaleY (float fScaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScale (float scale) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual float | getScale () |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setScale (float fScaleX, float fScaleY) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual void | setPosition (const CCPoint &position) |
| | Changes the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual const CCPoint & | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets position in a more efficient way. More...
|
| |
| virtual void | getPosition (float *x, float *y) |
| | Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | setPositionY (float y) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual float | getPositionY (void) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | setSkewX (float fSkewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const CCPoint & | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const CCPoint & | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const CCSize &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const CCSize & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual CCSize | getScaledContentSize (void) |
| |
| virtual CCNode * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual CCArray * | getChildren () |
| | Return an array of children. More...
|
| |
| virtual unsigned int | getChildrenCount (void) const |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (CCNode *parent) |
| | Sets the parent node. More...
|
| |
| virtual CCNode * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeMeAndCleanup (void) |
| |
| virtual CCGridBase * | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| virtual void | setGrid (CCGridBase *pGrid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| virtual void * | getUserData () |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setUserData (void *pUserData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual CCObject * | getUserObject () |
| | Returns a user assigned CCObject. More...
|
| |
| virtual void | setUserObject (CCObject *pUserObject) |
| | Returns a user assigned CCObject. More...
|
| |
| virtual CCGLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | registerScriptHandler (int handler) |
| | Registers a script function that will be called in onEnter() & onExit() seires functions. More...
|
| |
| virtual void | unregisterScriptHandler (void) |
| | Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
|
| |
| int | getScriptHandler () |
| | Gets script handler for onEnter/onExit event. More...
|
| |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when CCNode enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the CCNode enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (CCActionManager *actionManager) |
| | Sets the CCActionManager object that is used by all actions. More...
|
| |
| virtual CCActionManager * | getActionManager () |
| | Gets the CCActionManager object that is used by all actions. More...
|
| |
| CCAction * | runAction (CCAction *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions (void) |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (CCAction *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| CCAction * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| unsigned int | numberOfRunningActions (void) |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| virtual void | setScheduler (CCScheduler *scheduler) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual CCScheduler * | getScheduler () |
| | Gets a CCSheduler object. More...
|
| |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors and actions. More...
|
| |
| void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors and actions. More...
|
| |
| virtual void | update (float delta) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
| |
| void | transform (void) |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
| |
| void | transformAncestors (void) |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
|
| |
| virtual void | updateTransform (void) |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const CCAffineTransform | nodeToParentTransform (void) |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual const CCAffineTransform | parentToNodeTransform (void) |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| | Converts a Point to world space coordinates. More...
|
| |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| | convenience methods which take a CCTouch instead of CCPoint More...
|
| |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| | converts a CCTouch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| | Sets the additional transform. More...
|
| |
| CCComponent * | getComponent (const char *pName) const |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (CCComponent *pComponent) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const char *pName) |
| | removes a component by its name
More...
|
| |
| virtual bool | removeComponent (CCComponent *pComponent) |
| | removes a component by its pointer
More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| virtual void | updateTweenAction (float, const char *) |
| |
| CCNode & | operator= (const CCNode &) |
| |
| | CCObject (void) |
| |
| virtual | ~CCObject (void) |
| | NA. More...
|
| |
| void | release (void) |
| |
| void | retain (void) |
| |
| CCObject * | autorelease (void) |
| |
| CCObject * | copy (void) |
| |
| bool | isSingleReference (void) const |
| |
| unsigned int | retainCount (void) const |
| |
| virtual bool | isEqual (const CCObject *pObject) |
| |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| |
| virtual void | update (float dt) |
| |
| | CCObject (const CCObject &) |
| |
| CCObject & | operator= (const CCObject &) |
| |
| virtual void | encodeWithCoder (DS_Dictionary *) |
| |
| virtual bool | canEncode () |
| |
| CCObjectType | getObjType () const |
| |
| virtual int | getTag () const |
| |
| virtual void | setTag (int nTag) |
| |
| void | setObjType (CCObjectType) |
| |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| |
| virtual CCTexture2D * | getTexture (void)=0 |
| | Returns the currently used texture. More...
|
| |
| virtual void | setTexture (CCTexture2D *texture)=0 |
| | Sets a new texuture. More...
|
| |
| virtual void | setBlendFunc (ccBlendFunc blendFunc)=0 |
| | Sets the source blending function. More...
|
| |
| virtual ccBlendFunc | getBlendFunc (void)=0 |
| | Returns the blending function that is currently being used. More...
|
| |
CCTMXLayer represents the TMX layer.
It is a subclass of CCSpriteBatchNode. By default the tiles are rendered using a CCTextureAtlas. If you modify a tile on runtime, then, that tile will become a CCSprite, otherwise no CCSprite objects are created. The benefits of using CCSprite objects as tiles are:
- tiles (CCSprite) can be rotated/scaled/moved with a nice API
If the layer contains a property named "cc_vertexz" with an integer (in can be positive or negative), then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth.
On the other hand, if the "cc_vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value. Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be:
glAlphaFunc( GL_GREATER, value )
"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different value, like 0.5.
For further information, please see the programming guide:
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps
- Since
- v0.8.1 Tiles can have tile flags for additional properties. At the moment only flip horizontal and flip vertical are used. These bit flags are defined in CCTMXXMLParser.h.
-
1.1