cocos2d-x  2.2.3-gd2.113-rev1ec524e
Loading...
Searching...
No Matches
CCTMXLayer Class Reference

CCTMXLayer represents the TMX layer. More...

#include <CCTMXLayer.h>

Inheritance diagram for CCTMXLayer:
[legend]
Collaboration diagram for CCTMXLayer:
[legend]

Public Member Functions

virtual const CCSizegetLayerSize (void)
 
virtual void setLayerSize (const CCSize &var)
 
virtual const CCSizegetMapTileSize (void)
 
virtual void setMapTileSize (const CCSize &var)
 
virtual unsigned int * getTiles (void)
 
virtual void setTiles (unsigned int *var)
 
virtual CCTMXTilesetInfogetTileSet (void)
 
virtual void setTileSet (CCTMXTilesetInfo *var)
 
virtual unsigned int getLayerOrientation (void)
 
virtual void setLayerOrientation (unsigned int var)
 
virtual CCDictionarygetProperties (void)
 
virtual void setProperties (CCDictionary *var)
 
 CCTMXLayer ()
 ctor NA More...
 
virtual ~CCTMXLayer ()
 NA NA. More...
 
bool initWithTilesetInfo (CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
 initializes a CCTMXLayer with a tileset info, a layer info and a map info NA More...
 
void releaseMap ()
 dealloc the map that contains the tile position from memory. More...
 
CCSpritetileAt (const CCPoint &tileCoordinate)
 returns the tile (CCSprite) at a given a tile coordinate. More...
 
unsigned int tileGIDAt (const CCPoint &tileCoordinate)
 returns the tile gid at a given tile coordinate. More...
 
unsigned int tileGIDAt (const CCPoint &tileCoordinate, ccTMXTileFlags *flags)
 returns the tile gid at a given tile coordinate. More...
 
void setTileGID (unsigned int gid, const CCPoint &tileCoordinate)
 sets the tile gid (gid = tile global id) at a given tile coordinate. More...
 
void setTileGID (unsigned int gid, const CCPoint &tileCoordinate, ccTMXTileFlags flags)
 sets the tile gid (gid = tile global id) at a given tile coordinate. More...
 
void removeTileAt (const CCPoint &tileCoordinate)
 removes a tile at given tile coordinate More...
 
CCPoint positionAt (const CCPoint &tileCoordinate)
 returns the position in points of a given tile coordinate getPositionAt More...
 
CCStringpropertyNamed (const char *propertyName)
 return the value for the specific property name getProperty More...
 
void setupTiles ()
 Creates the tiles. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 CCTMXLayer doesn't support adding a CCSprite manually. More...
 
void removeChild (CCNode *child, bool cleanup)
 super method NA More...
 
const char * getLayerName ()
 
void setLayerName (const char *layerName)
 
- Public Member Functions inherited from CCSpriteBatchNode
 CCSpriteBatchNode ()
 ctor More...
 
 ~CCSpriteBatchNode ()
 NA NA. More...
 
CCTextureAtlasgetTextureAtlas (void)
 
void setTextureAtlas (CCTextureAtlas *textureAtlas)
 
CCArraygetDescendants (void)
 
bool initWithTexture (CCTexture2D *tex, unsigned int capacity)
 initializes a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const char *fileImage, unsigned int capacity)
 initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
bool init ()
 Initializes the instance of CCNode. More...
 
void increaseAtlasCapacity ()
 
void removeChildAtIndex (unsigned int index, bool doCleanup)
 removes a child given a certain index. More...
 
void insertChild (CCSprite *child, unsigned int index)
 
void appendChild (CCSprite *sprite)
 
void removeSpriteFromAtlas (CCSprite *sprite)
 
unsigned int rebuildIndexInOrder (CCSprite *parent, unsigned int index)
 
unsigned int highestAtlasIndexInChild (CCSprite *sprite)
 
unsigned int lowestAtlasIndexInChild (CCSprite *sprite)
 
unsigned int atlasIndexForChild (CCSprite *sprite, int z)
 
void reorderBatch (bool reorder)
 
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)
 NA. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
- Public Member Functions inherited from CCNode
virtual ~CCNode (void)
 Default destructor NA NA. More...
 
virtual bool init ()
 Initializes the instance of CCNode. More...
 
const char * description (void)
 Gets the description string. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
 CCNode (void)
 Default constructor ctor. More...
 
 CCNode (const CCNode &)
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setPositionY (float y)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual float getPositionY (void)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual CCSize getScaledContentSize (void)
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeMeAndCleanup (void)
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual void * getUserData ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual const CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual const CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer
More...
 
virtual void removeAllComponents ()
 removes all components More...
 
virtual void updateTweenAction (float, const char *)
 
CCNodeoperator= (const CCNode &)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
virtual int getTag () const
 
virtual void setTag (int nTag)
 
void setObjType (CCObjectType)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual CCTexture2DgetTexture (void)=0
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)=0
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)=0
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)=0
 Returns the blending function that is currently being used. More...
 

Static Public Member Functions

static CCTMXLayercreate (CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo)
 creates a CCTMXLayer with an tileset info, a layer info and a map info More...
 
- Static Public Member Functions inherited from CCSpriteBatchNode
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex, unsigned int capacity)
 creates a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex)
 
static CCSpriteBatchNodecreate (const char *fileImage, unsigned int capacity)
 creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
static CCSpriteBatchNodecreate (const char *fileImage)
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

CCSize m_tLayerSize
 size of the layer in tiles More...
 
CCSize m_tMapTileSize
 size of the map's tile (could be different from the tile's size) More...
 
unsigned int * m_pTiles
 pointer to the map of tiles More...
 
CCTMXTilesetInfom_pTileSet
 Tileset information for the layer. More...
 
unsigned int m_uLayerOrientation
 Layer orientation, which is the same as the map orientation. More...
 
CCDictionarym_pProperties
 properties from the layer. More...
 
std::string m_sLayerName
 name of the layer More...
 
unsigned char m_cOpacity
 TMX Layer supports opacity. More...
 
unsigned int m_uMinGID
 
unsigned int m_uMaxGID
 
int m_nVertexZvalue
 Only used when vertexZ is used. More...
 
bool m_bUseAutomaticVertexZ
 
CCSpritem_pReusedTile
 used for optimization More...
 
ccCArray * m_pAtlasIndexArray
 
float m_fContentScaleFactor
 
- Protected Attributes inherited from CCSpriteBatchNode
CCTextureAtlasm_pobTextureAtlas
 
ccBlendFunc m_blendFunc
 
CCArraym_pobDescendants
 
bool m_bManualSortChildren
 
bool m_bManualSortAllChildrenDirty
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 
- Protected Member Functions inherited from CCSpriteBatchNode
void insertQuadFromSprite (CCSprite *sprite, unsigned int index)
 Inserts a quad at a certain index into the texture atlas. More...
 
void updateQuadFromSprite (CCSprite *sprite, unsigned int index)
 Updates a quad at a certain index into the texture atlas. More...
 
CCSpriteBatchNodeaddSpriteWithoutQuad (CCSprite *child, unsigned int z, int aTag)
 

Detailed Description

CCTMXLayer represents the TMX layer.

It is a subclass of CCSpriteBatchNode. By default the tiles are rendered using a CCTextureAtlas. If you modify a tile on runtime, then, that tile will become a CCSprite, otherwise no CCSprite objects are created. The benefits of using CCSprite objects as tiles are:

  • tiles (CCSprite) can be rotated/scaled/moved with a nice API

If the layer contains a property named "cc_vertexz" with an integer (in can be positive or negative), then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth.

On the other hand, if the "cc_vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value. Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be:

glAlphaFunc( GL_GREATER, value )

"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different value, like 0.5.

For further information, please see the programming guide:

http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps

Since
v0.8.1 Tiles can have tile flags for additional properties. At the moment only flip horizontal and flip vertical are used. These bit flags are defined in CCTMXXMLParser.h.
1.1

Constructor & Destructor Documentation

◆ CCTMXLayer()

ctor NA

◆ ~CCTMXLayer()

virtual ~CCTMXLayer ( )
virtual

NA NA.

Member Function Documentation

◆ addChild()

virtual void addChild ( CCNode child,
int  zOrder,
int  tag 
)
virtual

CCTMXLayer doesn't support adding a CCSprite manually.

Warning
addchild(z, tag); is not supported on CCTMXLayer. Instead of setTileGID. NA

Reimplemented from CCSpriteBatchNode.

◆ create()

static CCTMXLayer * create ( CCTMXTilesetInfo tilesetInfo,
CCTMXLayerInfo layerInfo,
CCTMXMapInfo mapInfo 
)
static

creates a CCTMXLayer with an tileset info, a layer info and a map info

◆ getLayerName()

const char * getLayerName ( )
inline

◆ getLayerOrientation()

virtual unsigned int getLayerOrientation ( void  )
virtual

◆ getLayerSize()

virtual const CCSize & getLayerSize ( void  )
virtual

◆ getMapTileSize()

virtual const CCSize & getMapTileSize ( void  )
virtual

◆ getProperties()

virtual CCDictionary * getProperties ( void  )
virtual

◆ getTiles()

virtual unsigned int * getTiles ( void  )
virtual

◆ getTileSet()

virtual CCTMXTilesetInfo * getTileSet ( void  )
virtual

◆ initWithTilesetInfo()

bool initWithTilesetInfo ( CCTMXTilesetInfo tilesetInfo,
CCTMXLayerInfo layerInfo,
CCTMXMapInfo mapInfo 
)

initializes a CCTMXLayer with a tileset info, a layer info and a map info NA

◆ positionAt()

CCPoint positionAt ( const CCPoint tileCoordinate)

returns the position in points of a given tile coordinate getPositionAt

◆ propertyNamed()

CCString * propertyNamed ( const char *  propertyName)

return the value for the specific property name getProperty

◆ releaseMap()

void releaseMap ( )

dealloc the map that contains the tile position from memory.

Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call layer->tileGIDAt() then, don't release the map

◆ removeChild()

void removeChild ( CCNode child,
bool  cleanup 
)
virtual

super method NA

Reimplemented from CCSpriteBatchNode.

◆ removeTileAt()

void removeTileAt ( const CCPoint tileCoordinate)

removes a tile at given tile coordinate

◆ setLayerName()

void setLayerName ( const char *  layerName)
inline

◆ setLayerOrientation()

virtual void setLayerOrientation ( unsigned int  var)
virtual

◆ setLayerSize()

virtual void setLayerSize ( const CCSize var)
virtual

◆ setMapTileSize()

virtual void setMapTileSize ( const CCSize var)
virtual

◆ setProperties()

virtual void setProperties ( CCDictionary var)
virtual

◆ setTileGID() [1/2]

void setTileGID ( unsigned int  gid,
const CCPoint tileCoordinate 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

◆ setTileGID() [2/2]

void setTileGID ( unsigned int  gid,
const CCPoint tileCoordinate,
ccTMXTileFlags  flags 
)

sets the tile gid (gid = tile global id) at a given tile coordinate.

The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.

Use withFlags if the tile flags need to be changed as well

◆ setTiles()

virtual void setTiles ( unsigned int *  var)
virtual

◆ setTileSet()

virtual void setTileSet ( CCTMXTilesetInfo var)
virtual

◆ setupTiles()

void setupTiles ( )

Creates the tiles.

◆ tileAt()

CCSprite * tileAt ( const CCPoint tileCoordinate)

returns the tile (CCSprite) at a given a tile coordinate.

The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling:

  • layer->removeChild(sprite, cleanup);
  • or layer->removeTileAt(ccp(x,y)); getTileGIDAt

◆ tileGIDAt() [1/2]

unsigned int tileGIDAt ( const CCPoint tileCoordinate)

returns the tile gid at a given tile coordinate.

if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call layer->releaseMap()) tileGIDAt

◆ tileGIDAt() [2/2]

unsigned int tileGIDAt ( const CCPoint tileCoordinate,
ccTMXTileFlags flags 
)

returns the tile gid at a given tile coordinate.

It also returns the tile flags. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap]) tileGIDAt NA

Member Data Documentation

◆ m_bUseAutomaticVertexZ

bool m_bUseAutomaticVertexZ
protected

◆ m_cOpacity

unsigned char m_cOpacity
protected

TMX Layer supports opacity.

◆ m_fContentScaleFactor

float m_fContentScaleFactor
protected

◆ m_nVertexZvalue

int m_nVertexZvalue
protected

Only used when vertexZ is used.

◆ m_pAtlasIndexArray

ccCArray* m_pAtlasIndexArray
protected

◆ m_pProperties

CCDictionary* m_pProperties
protected

properties from the layer.

They can be added using Tiled

◆ m_pReusedTile

CCSprite* m_pReusedTile
protected

used for optimization

◆ m_pTiles

unsigned int* m_pTiles
protected

pointer to the map of tiles

◆ m_pTileSet

CCTMXTilesetInfo* m_pTileSet
protected

Tileset information for the layer.

◆ m_sLayerName

std::string m_sLayerName
protected

name of the layer

◆ m_tLayerSize

CCSize m_tLayerSize
protected

size of the layer in tiles

◆ m_tMapTileSize

CCSize m_tMapTileSize
protected

size of the map's tile (could be different from the tile's size)

◆ m_uLayerOrientation

unsigned int m_uLayerOrientation
protected

Layer orientation, which is the same as the map orientation.

◆ m_uMaxGID

unsigned int m_uMaxGID
protected

◆ m_uMinGID

unsigned int m_uMinGID
protected

The documentation for this class was generated from the following file: