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const CCPoint & | getPosition (void) |
| get center position More...
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void | setPosition (const CCPoint &position) |
| set center position More...
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float | getAmplitude (void) |
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void | setAmplitude (float fAmplitude) |
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float | getAmplitudeRate (void) |
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void | setAmplitudeRate (float fAmplitudeRate) |
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bool | initWithDuration (float duration, const CCSize &gridSize, const CCPoint &position, float radius, unsigned int waves, float amplitude) |
| initializes the action with radius, number of waves, amplitude, a grid size and duration More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
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virtual void | update (float time) |
| called once per frame. More...
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virtual CCGridBase * | getGrid (void) |
| returns the grid More...
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ccVertex3F | vertex (const CCPoint &position) |
| returns the vertex than belongs to certain position in the grid More...
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ccVertex3F | originalVertex (const CCPoint &position) |
| returns the non-transformed vertex than belongs to certain position in the grid More...
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void | setVertex (const CCPoint &position, const ccVertex3F &vertex) |
| sets a new vertex to a certain position of the grid More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
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virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
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virtual CCActionInterval * | reverse (void) |
| returns a reversed action More...
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virtual bool | initWithDuration (float duration, const CCSize &gridSize) |
| initializes the action with size and duration More...
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virtual CCGridBase * | getGrid (void) |
| returns the grid More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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virtual bool | isDone (void) |
| returns true if the action has finished More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
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virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
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virtual CCActionInterval * | reverse (void) |
| returns a reversed action More...
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void | setAmplitudeRate (float amp) |
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float | getAmplitudeRate (void) |
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| CCFiniteTimeAction () |
| ctor More...
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virtual | ~CCFiniteTimeAction () |
| NA NA. More...
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float | getDuration (void) |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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virtual CCFiniteTimeAction * | reverse (void) |
| returns a reversed action More...
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| CCAction (void) |
| ctor More...
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virtual | ~CCAction (void) |
| NA NA. More...
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const char * | description () |
| NA NA. More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
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virtual bool | isDone (void) |
| return true if the action has finished More...
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virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
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virtual void | stop (void) |
| called after the action has finished. More...
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virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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virtual void | update (float time) |
| called once per frame. More...
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CCNode * | getTarget (void) |
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void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More...
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CCNode * | getOriginalTarget (void) |
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void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag (void) |
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void | setTag (int nTag) |
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void | setSpeedMod (float mod) |
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| CCObject (void) |
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virtual | ~CCObject (void) |
| NA. More...
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void | release (void) |
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void | retain (void) |
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CCObject * | autorelease (void) |
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CCObject * | copy (void) |
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bool | isSingleReference (void) const |
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unsigned int | retainCount (void) const |
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virtual bool | isEqual (const CCObject *pObject) |
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virtual void | acceptVisitor (CCDataVisitor &visitor) |
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virtual void | update (float dt) |
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| CCObject (const CCObject &) |
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CCObject & | operator= (const CCObject &) |
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virtual void | encodeWithCoder (DS_Dictionary *) |
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virtual bool | canEncode () |
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CCObjectType | getObjType () const |
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void | setObjType (CCObjectType) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
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static CCRipple3D * | create (float duration, const CCSize &gridSize, const CCPoint &position, float radius, unsigned int waves, float amplitude) |
| creates the action with radius, number of waves, amplitude, a grid size and duration More...
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static CCGrid3DAction * | create (float duration, const CCSize &gridSize) |
| creates the action with size and duration NA NA More...
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static CCGridAction * | create (float duration, const CCSize &gridSize) |
| creates the action with size and duration More...
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static CCActionInterval * | create (float d) |
| creates the action More...
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static CCAction * | create () |
| Create an action. More...
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static CCObject * | createWithCoder (DS_Dictionary *) |
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