|
| CCOrbitCamera () |
| ctor More...
|
|
| ~CCOrbitCamera () |
| NA NA. More...
|
|
bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
|
|
void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| positions the camera according to spherical coordinates More...
|
|
virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
|
|
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
|
|
virtual void | update (float time) |
| called once per frame. More...
|
|
| CCActionCamera () |
| ctor More...
|
|
virtual | ~CCActionCamera () |
| NA NA. More...
|
|
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
|
|
virtual CCActionInterval * | reverse () |
| returns a reversed action More...
|
|
float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
|
|
bool | initWithDuration (float d) |
| initializes the action More...
|
|
virtual bool | isDone (void) |
| returns true if the action has finished More...
|
|
virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
|
|
virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
|
|
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
|
|
virtual CCActionInterval * | reverse (void) |
| returns a reversed action More...
|
|
void | setAmplitudeRate (float amp) |
|
float | getAmplitudeRate (void) |
|
| CCFiniteTimeAction () |
| ctor More...
|
|
virtual | ~CCFiniteTimeAction () |
| NA NA. More...
|
|
float | getDuration (void) |
| get duration in seconds of the action More...
|
|
void | setDuration (float duration) |
| set duration in seconds of the action More...
|
|
virtual CCFiniteTimeAction * | reverse (void) |
| returns a reversed action More...
|
|
| CCAction (void) |
| ctor More...
|
|
virtual | ~CCAction (void) |
| NA NA. More...
|
|
const char * | description () |
| NA NA. More...
|
|
virtual CCObject * | copyWithZone (CCZone *pZone) |
| NA NA. More...
|
|
virtual bool | isDone (void) |
| return true if the action has finished More...
|
|
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
|
|
virtual void | stop (void) |
| called after the action has finished. More...
|
|
virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
|
|
virtual void | update (float time) |
| called once per frame. More...
|
|
CCNode * | getTarget (void) |
|
void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More...
|
|
CCNode * | getOriginalTarget (void) |
|
void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More...
|
|
int | getTag (void) |
|
void | setTag (int nTag) |
|
void | setSpeedMod (float mod) |
|
| CCObject (void) |
|
virtual | ~CCObject (void) |
| NA. More...
|
|
void | release (void) |
|
void | retain (void) |
|
CCObject * | autorelease (void) |
|
CCObject * | copy (void) |
|
bool | isSingleReference (void) const |
|
unsigned int | retainCount (void) const |
|
virtual bool | isEqual (const CCObject *pObject) |
|
virtual void | acceptVisitor (CCDataVisitor &visitor) |
|
virtual void | update (float dt) |
|
| CCObject (const CCObject &) |
|
CCObject & | operator= (const CCObject &) |
|
virtual void | encodeWithCoder (DS_Dictionary *) |
|
virtual bool | canEncode () |
|
CCObjectType | getObjType () const |
|
void | setObjType (CCObjectType) |
|
virtual CCObject * | copyWithZone (CCZone *pZone) |
|
CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.