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| | CCOrbitCamera () |
| | ctor More...
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| | ~CCOrbitCamera () |
| | NA NA. More...
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| bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| | initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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| void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| | positions the camera according to spherical coordinates More...
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
| | NA NA. More...
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| virtual void | startWithTarget (CCNode *pTarget) |
| | called before the action start. It will also set the target. More...
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| virtual void | update (float time) |
| | called once per frame. More...
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| |
| | CCActionCamera () |
| | ctor More...
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| virtual | ~CCActionCamera () |
| | NA NA. More...
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| virtual void | startWithTarget (CCNode *pTarget) |
| | called before the action start. It will also set the target. More...
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| virtual CCActionInterval * | reverse () |
| | returns a reversed action More...
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| float | getElapsed (void) |
| | how many seconds had elapsed since the actions started to run. More...
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| bool | initWithDuration (float d) |
| | initializes the action More...
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| virtual bool | isDone (void) |
| | returns true if the action has finished More...
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
| | NA NA. More...
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| virtual void | step (float dt) |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| virtual void | startWithTarget (CCNode *pTarget) |
| | called before the action start. It will also set the target. More...
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| virtual CCActionInterval * | reverse (void) |
| | returns a reversed action More...
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| void | setAmplitudeRate (float amp) |
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| float | getAmplitudeRate (void) |
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| | CCFiniteTimeAction () |
| | ctor More...
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| virtual | ~CCFiniteTimeAction () |
| | NA NA. More...
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| float | getDuration (void) |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| virtual CCFiniteTimeAction * | reverse (void) |
| | returns a reversed action More...
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| |
| | CCAction (void) |
| | ctor More...
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| virtual | ~CCAction (void) |
| | NA NA. More...
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| const char * | description () |
| | NA NA. More...
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
| | NA NA. More...
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| virtual bool | isDone (void) |
| | return true if the action has finished More...
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| virtual void | startWithTarget (CCNode *pTarget) |
| | called before the action start. It will also set the target. More...
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| virtual void | stop (void) |
| | called after the action has finished. More...
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| virtual void | step (float dt) |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| virtual void | update (float time) |
| | called once per frame. More...
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| CCNode * | getTarget (void) |
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| void | setTarget (CCNode *pTarget) |
| | The action will modify the target properties. More...
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| CCNode * | getOriginalTarget (void) |
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| void | setOriginalTarget (CCNode *pOriginalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag (void) |
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| void | setTag (int nTag) |
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| void | setSpeedMod (float mod) |
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| | CCObject (void) |
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| virtual | ~CCObject (void) |
| | NA. More...
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| void | release (void) |
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| void | retain (void) |
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| CCObject * | autorelease (void) |
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| CCObject * | copy (void) |
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| bool | isSingleReference (void) const |
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| unsigned int | retainCount (void) const |
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| virtual bool | isEqual (const CCObject *pObject) |
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| virtual void | acceptVisitor (CCDataVisitor &visitor) |
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| virtual void | update (float dt) |
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| | CCObject (const CCObject &) |
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| CCObject & | operator= (const CCObject &) |
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| virtual void | encodeWithCoder (DS_Dictionary *) |
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| virtual bool | canEncode () |
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| CCObjectType | getObjType () const |
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| void | setObjType (CCObjectType) |
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
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CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.