cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCSpeed Class Reference

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...

#include <CCAction.h>

Inheritance diagram for CCSpeed:
[legend]
Collaboration diagram for CCSpeed:
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Public Member Functions

 CCSpeed ()
 ctor More...
 
virtual ~CCSpeed (void)
 NA NA. More...
 
float getSpeed (void)
 
void setSpeed (float fSpeed)
 alter the speed of the inner function in runtime More...
 
bool initWithAction (CCActionInterval *pAction, float fSpeed)
 initializes the action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
 
void setInnerAction (CCActionInterval *pAction)
 
CCActionIntervalgetInnerAction ()
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor More...
 
virtual ~CCAction (void)
 NA NA. More...
 
const char * description ()
 NA NA. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 NA NA. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
 
void setTag (int nTag)
 
void setSpeedMod (float mod)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 NA. More...
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
virtual void update (float dt)
 
 CCObject (const CCObject &)
 
CCObjectoperator= (const CCObject &)
 
virtual void encodeWithCoder (DS_Dictionary *)
 
virtual bool canEncode ()
 
CCObjectType getObjType () const
 
void setObjType (CCObjectType)
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCSpeedcreate (CCActionInterval *pAction, float fSpeed)
 create the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
- Static Public Member Functions inherited from CCObject
static CCObjectcreateWithCoder (DS_Dictionary *)
 

Protected Attributes

float m_fSpeed
 
CCActionIntervalm_pInnerAction
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
 
CCNodem_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
float m_fSpeedMod
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
 
unsigned int m_uAutoReleaseCount
 
int m_nTag
 
int m_eObjType
 
unsigned int m_uObjectIdxInArray
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.

Useful to simulate 'slow motion' or 'fast forward' effect.

Warning
This action can't be Sequenceable because it is not an CCIntervalAction

Constructor & Destructor Documentation

◆ CCSpeed()

CCSpeed ( )
inline

ctor

◆ ~CCSpeed()

virtual ~CCSpeed ( void  )
virtual

NA NA.

Member Function Documentation

◆ copyWithZone()

virtual CCObject * copyWithZone ( CCZone pZone)
virtual

NA NA.

Reimplemented from CCAction.

◆ create()

static CCSpeed * create ( CCActionInterval pAction,
float  fSpeed 
)
static

create the action

◆ getInnerAction()

CCActionInterval * getInnerAction ( )
inline

◆ getSpeed()

float getSpeed ( void  )
inline

◆ initWithAction()

bool initWithAction ( CCActionInterval pAction,
float  fSpeed 
)

initializes the action

◆ isDone()

virtual bool isDone ( void  )
virtual

return true if the action has finished

Reimplemented from CCAction.

◆ reverse()

virtual CCActionInterval * reverse ( void  )
virtual

◆ setInnerAction()

void setInnerAction ( CCActionInterval pAction)

◆ setSpeed()

void setSpeed ( float  fSpeed)
inline

alter the speed of the inner function in runtime

◆ startWithTarget()

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCAction.

◆ step()

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

◆ stop()

virtual void stop ( )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

Member Data Documentation

◆ m_fSpeed

float m_fSpeed
protected

◆ m_pInnerAction

CCActionInterval* m_pInnerAction
protected

The documentation for this class was generated from the following file: