#include <CCPrecompiledShaders.h>
◆ CCPrecompiledShaders()
◆ ~CCPrecompiledShaders()
◆ addProgram()
bool addProgram |
( |
GLuint |
program, |
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const std::string & |
id |
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) |
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◆ addShaders()
std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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◆ Init()
◆ loadPrecompiledPrograms()
void loadPrecompiledPrograms |
( |
| ) |
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protected |
◆ loadProgram()
bool loadProgram |
( |
GLuint |
program, |
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const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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◆ savePrecompiledPrograms()
void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder | ) |
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protected |
◆ savePrecompiledShaders()
void savePrecompiledShaders |
( |
| ) |
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◆ sharedPrecompiledShaders()
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
◆ m_isDirty
◆ m_precompiledPrograms
◆ m_programs
The documentation for this class was generated from the following file: