cocos2d-x
2.2.3-gd2.113-rev1ec524e
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CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...
#include <CCScriptSupport.h>
Public Member Functions | |
~CCScriptEngineManager (void) | |
CCScriptEngineProtocol * | getScriptEngine (void) |
void | setScriptEngine (CCScriptEngineProtocol *pScriptEngine) |
void | removeScriptEngine (void) |
Static Public Member Functions | |
static CCScriptEngineManager * | sharedManager (void) |
static void | purgeSharedManager (void) |
CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object.
~CCScriptEngineManager | ( | void | ) |
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inline |
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static |
void removeScriptEngine | ( | void | ) |
void setScriptEngine | ( | CCScriptEngineProtocol * | pScriptEngine | ) |
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static |