cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCScriptEngineManager Class Reference

CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...

#include <CCScriptSupport.h>

Public Member Functions

 ~CCScriptEngineManager (void)
 
CCScriptEngineProtocolgetScriptEngine (void)
 
void setScriptEngine (CCScriptEngineProtocol *pScriptEngine)
 
void removeScriptEngine (void)
 

Static Public Member Functions

static CCScriptEngineManagersharedManager (void)
 
static void purgeSharedManager (void)
 

Detailed Description

CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object.

Since
v0.99.5-x-0.8.5 NA NA

Constructor & Destructor Documentation

◆ ~CCScriptEngineManager()

~CCScriptEngineManager ( void  )

Member Function Documentation

◆ getScriptEngine()

CCScriptEngineProtocol * getScriptEngine ( void  )
inline

◆ purgeSharedManager()

static void purgeSharedManager ( void  )
static

◆ removeScriptEngine()

void removeScriptEngine ( void  )

◆ setScriptEngine()

void setScriptEngine ( CCScriptEngineProtocol pScriptEngine)

◆ sharedManager()

static CCScriptEngineManager * sharedManager ( void  )
static

The documentation for this class was generated from the following file: