#include <CCApplicationProtocol.h>
◆ ~CCApplicationProtocol()
◆ applicationDidEnterBackground()
| virtual void applicationDidEnterBackground |
( |
| ) |
|
|
pure virtual |
The function be called when the application enter background.
- Parameters
-
| the | pointer of the application |
◆ applicationDidFinishLaunching()
| virtual bool applicationDidFinishLaunching |
( |
| ) |
|
|
pure virtual |
Implement CCDirector and CCScene init code here.
- Returns
- true Initialize success, app continue.
-
false Initialize failed, app terminate.
◆ applicationWillBecomeActive()
| virtual void applicationWillBecomeActive |
( |
| ) |
|
|
virtual |
◆ applicationWillEnterForeground()
| virtual void applicationWillEnterForeground |
( |
| ) |
|
|
pure virtual |
The function be called when the application enter foreground.
- Parameters
-
| the | pointer of the application |
◆ applicationWillResignActive()
| virtual void applicationWillResignActive |
( |
| ) |
|
|
virtual |
◆ gameDidSave()
| virtual void gameDidSave |
( |
| ) |
|
|
virtual |
◆ getCurrentLanguage()
◆ getTargetPlatform()
◆ openURL()
| virtual void openURL |
( |
const char * |
url | ) |
|
|
virtual |
◆ setAnimationInterval()
| virtual void setAnimationInterval |
( |
double |
interval | ) |
|
|
pure virtual |
◆ trySaveGame()
| virtual void trySaveGame |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file: