cocos2d-x  2.2.3-gd2.113-rev1ec524e
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CCAnimation Member List

This is the complete list of members for CCAnimation, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addSpriteFrame(CCSpriteFrame *pFrame)CCAnimation
addSpriteFrameWithFileName(const char *pszFileName)CCAnimation
addSpriteFrameWithTexture(CCTexture2D *pobTexture, const CCRect &rect)CCAnimation
autorelease(void)CCObject
canEncode()CCObjectvirtual
CCAnimation()CCAnimation
CCObject(void)CCObject
CCObject(const CCObject &)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCAnimationvirtual
create(void)CCAnimationstatic
create(CCArray *arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops)CCAnimationstatic
create(CCArray *arrayOfAnimationFrameNames, float delayPerUnit)CCAnimationinlinestatic
createWithCoder(DS_Dictionary *)CCObjectstatic
createWithSpriteFrames(CCArray *arrayOfSpriteFrameNames, float delay=0.0f)CCAnimationstatic
encodeWithCoder(DS_Dictionary *)CCObjectvirtual
getDelayPerUnit(void)CCAnimationvirtual
getDuration(void)CCAnimationvirtual
getFrames(void)CCAnimationvirtual
getLoops(void)CCAnimationvirtual
getObjType() constCCObject
getRestoreOriginalFrame(void)CCAnimationvirtual
getTag() constCCObjectvirtual
getTotalDelayUnits(void)CCAnimationvirtual
init()CCAnimation
initWithAnimationFrames(CCArray *arrayOfAnimationFrames, float delayPerUnit, unsigned int loops)CCAnimation
initWithSpriteFrames(CCArray *pFrames, float delay=0.0f)CCAnimation
isEqual(const CCObject *pObject)CCObjectvirtual
isSingleReference(void) constCCObject
m_bRestoreOriginalFrameCCAnimationprotected
m_eObjTypeCCObjectprotected
m_fDelayPerUnitCCAnimationprotected
m_fDurationCCAnimationprotected
m_fTotalDelayUnitsCCAnimationprotected
m_nLuaIDCCObject
m_nTagCCObjectprotected
m_pFramesCCAnimationprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uLoopsCCAnimationprotected
m_uObjectIdxInArrayCCObjectprotected
m_uReferenceCCObjectprotected
operator=(const CCObject &)CCObject
release(void)CCObject
retain(void)CCObject
retainCount(void) constCCObject
setDelayPerUnit(float var)CCAnimationvirtual
setFrames(CCArray *var)CCAnimationvirtual
setLoops(unsigned int var)CCAnimationvirtual
setObjType(CCObjectType)CCObject
setRestoreOriginalFrame(bool var)CCAnimationvirtual
setTag(int nTag)CCObjectvirtual
update(float dt)CCObjectinlinevirtual
~CCAnimation(void)CCAnimation
~CCObject(void)CCObjectvirtual